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61 行
2.0 KiB

using System;
using UnityEngine;
using UnityEngine.Experimental.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
static class CompatibilityExtensions
{
public static void AppendAction(this ContextualMenu contextualMenu, string actionName, Action action, Func<ContextualMenu.MenuAction.StatusFlags> actionStatusCallback)
{
Debug.Assert(action != null);
Debug.Assert(actionStatusCallback != null);
contextualMenu.AppendAction(actionName, e => action(), e => actionStatusCallback());
}
public static void AppendAction(this ContextualMenu contextualMenu, string actionName, Action action, ContextualMenu.MenuAction.StatusFlags statusFlags)
{
Debug.Assert(action != null);
contextualMenu.AppendAction(actionName, e => action(), e => statusFlags);
}
#if !UNITY_2018_3_OR_NEWER
public static void MarkDirtyRepaint(this VisualElement element)
{
element.Dirty(ChangeType.Repaint);
}
#endif
#if !UNITY_2018_3_OR_NEWER
public static void CaptureMouse(this VisualElement element)
{
element.TakeMouseCapture();
}
public static void ReleaseMouse(this VisualElement element)
{
element.ReleaseMouseCapture();
}
#endif
public static void OnToggleChanged(this Toggle toggle, EventCallback<ChangeEvent<bool>> callback)
{
#if UNITY_2018_3_OR_NEWER
toggle.OnValueChanged(callback);
#else
toggle.OnToggle(() => callback(ChangeEvent<bool>.GetPooled(!toggle.value, toggle.value)));
#endif
}
}
static class TrickleDownEnum
{
#if UNITY_2018_3_OR_NEWER
public static readonly TrickleDown NoTrickleDown = TrickleDown.NoTrickleDown;
public static readonly TrickleDown TrickleDown = TrickleDown.TrickleDown;
#else
public static readonly Capture NoTrickleDown = Capture.NoCapture;
public static readonly Capture TrickleDown = Capture.Capture;
#endif
}
}