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sebastienlagarde 66834685 HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
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FragInputs.hlsl HDRenderPipeline: Push various error and warning fix 8 年前
FragInputs.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
ShaderPass.cs [refactor namespace] 8 年前
ShaderPass.cs.hlsl HDRenderPipeline: update unlit shader 8 年前
ShaderPass.cs.hlsl.meta HDRenderLoop: Rename the directory HDRenderLoop in HDRenderPipeline 8 年前
ShaderPass.cs.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassDebugViewMaterial.hlsl HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't work 8 年前
ShaderPassDebugViewMaterial.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassDepthOnly.hlsl HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't work 8 年前
ShaderPassDepthOnly.hlsl.meta HDREnderLoop: Push misc refactor 8 年前
ShaderPassDistortion.hlsl HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't work 8 年前
ShaderPassDistortion.hlsl.meta HDRenderLoop: Add distortion pass control + depth offset support 8 年前
ShaderPassForward.hlsl Implement the pass combining specular with diffuse and SSS 8 年前
ShaderPassForward.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassForwardUnlit.hlsl HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't work 8 年前
ShaderPassForwardUnlit.hlsl.meta HDRenderLoop: Update Unlit material 8 年前
ShaderPassGBuffer.hlsl HDRenderPipeline: Fix a lot of thing, tesselation work with lit shader but fail with layeredLit + planar and triplanr doesn't work 8 年前
ShaderPassGBuffer.hlsl.meta HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
ShaderPassLightTransport.hlsl HDRenderPipeline: Add Layered Displacement + fix issue with sky + some clean 8 年前
ShaderPassLightTransport.hlsl.meta HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
ShaderPassVelocity.hlsl HDRenderPipeline: Push various error and warning fix 8 年前
ShaderPassVelocity.hlsl.meta HDRenderLoop: Add velocity shader pass 8 年前
TessellationShare.hlsl HDRenderPipeline: Clean some code in Tessellation 8 年前
TessellationShare.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前
VaryingMesh.hlsl HDRenderPipeline: Clean some code in Tessellation 8 年前
VaryingMesh.hlsl.meta HDRenderPipeline: Second part of modification still not compiling/working 8 年前
VertMesh.hlsl HDRenderPipeline: Clean some code in Tessellation 8 年前
VertMesh.hlsl.meta HDRenderPipeline: Large refactor of all the pass attribute and varying system 8 年前