您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
159 行
5.3 KiB
159 行
5.3 KiB
#ifndef UNITY_VOLUME_RENDERING_INCLUDED
|
|
#define UNITY_VOLUME_RENDERING_INCLUDED
|
|
|
|
// Reminder:
|
|
// Optical_Depth(x, y) = Integral{x, y}{Extinction(t) dt}
|
|
// Transmittance(x, y) = Exp(-Optical_Depth(x, y))
|
|
// Transmittance(x, z) = Transmittance(x, y) * Transmittance(y, z)
|
|
// Integral{a, b}{Transmittance(0, t) * L_s(t) dt} = Transmittance(0, a) * Integral{a, b}{Transmittance(0, t - a) * L_s(t) dt}.
|
|
|
|
real OpticalDepthHomogeneousMedium(real extinction, real intervalLength)
|
|
{
|
|
return extinction * intervalLength;
|
|
}
|
|
|
|
real3 OpticalDepthHomogeneousMedium(real3 extinction, real intervalLength)
|
|
{
|
|
return extinction * intervalLength;
|
|
}
|
|
|
|
real Transmittance(real opticalDepth)
|
|
{
|
|
return exp(-opticalDepth);
|
|
}
|
|
|
|
real3 Transmittance(real3 opticalDepth)
|
|
{
|
|
return exp(-opticalDepth);
|
|
}
|
|
|
|
real TransmittanceHomogeneousMedium(real extinction, real intervalLength)
|
|
{
|
|
return Transmittance(OpticalDepthHomogeneousMedium(extinction, intervalLength));
|
|
}
|
|
|
|
real3 TransmittanceHomogeneousMedium(real3 extinction, real intervalLength)
|
|
{
|
|
return Transmittance(OpticalDepthHomogeneousMedium(extinction, intervalLength));
|
|
}
|
|
|
|
// Integral{a, b}{Transmittance(0, t - a) dt}.
|
|
real TransmittanceIntegralHomogeneousMedium(real extinction, real intervalLength)
|
|
{
|
|
return rcp(extinction) - rcp(extinction) * exp(-extinction * intervalLength);
|
|
}
|
|
|
|
// Integral{a, b}{Transmittance(0, t - a) dt}.
|
|
real3 TransmittanceIntegralHomogeneousMedium(real3 extinction, real intervalLength)
|
|
{
|
|
return rcp(extinction) - rcp(extinction) * exp(-extinction * intervalLength);
|
|
}
|
|
|
|
real IsotropicPhaseFunction()
|
|
{
|
|
return INV_FOUR_PI;
|
|
}
|
|
|
|
real HenyeyGreensteinPhasePartConstant(real anisotropy)
|
|
{
|
|
real g = anisotropy;
|
|
|
|
return INV_FOUR_PI * (1 - g * g);
|
|
}
|
|
|
|
real HenyeyGreensteinPhasePartVarying(real anisotropy, real cosTheta)
|
|
{
|
|
real g = anisotropy;
|
|
real f = rsqrt(1 + g * g - 2 * g * cosTheta); // x^(-1/2)
|
|
|
|
return f * f * f; // x^(-3/2)
|
|
}
|
|
|
|
real HenyeyGreensteinPhaseFunction(real anisotropy, real cosTheta)
|
|
{
|
|
return HenyeyGreensteinPhasePartConstant(anisotropy) *
|
|
HenyeyGreensteinPhasePartVarying(anisotropy, cosTheta);
|
|
}
|
|
|
|
real CornetteShanksPhasePartConstant(real anisotropy)
|
|
{
|
|
real g = anisotropy;
|
|
|
|
return INV_FOUR_PI * 1.5 * (1 - g * g) / (2 + g * g);
|
|
}
|
|
|
|
real CornetteShanksPhasePartVarying(real anisotropy, real cosTheta)
|
|
{
|
|
real g = anisotropy;
|
|
real f = rsqrt(1 + g * g - 2 * g * cosTheta); // x^(-1/2)
|
|
real h = (1 + cosTheta * cosTheta);
|
|
|
|
return h * (f * f * f); // h * f^(-3/2)
|
|
}
|
|
|
|
// A better approximation of the Mie phase function.
|
|
// Ref: Henyey–Greenstein and Mie phase functions in Monte Carlo radiative transfer computations
|
|
real CornetteShanksPhaseFunction(real anisotropy, real cosTheta)
|
|
{
|
|
return CornetteShanksPhasePartConstant(anisotropy) *
|
|
CornetteShanksPhasePartVarying(anisotropy, cosTheta);
|
|
}
|
|
|
|
// Samples the interval of homogeneous participating medium using the closed-form tracking approach
|
|
// (proportionally to the transmittance).
|
|
// Returns the offset from the start of the interval and the weight = (transmittance / pdf).
|
|
// Ref: Monte Carlo Methods for Volumetric Light Transport Simulation, p. 5.
|
|
void ImportanceSampleHomogeneousMedium(real rndVal, real extinction, real intervalLength,
|
|
out real offset, out real weight)
|
|
{
|
|
// pdf = extinction * exp(extinction * (intervalLength - t)) / (exp(intervalLength * extinction - 1)
|
|
// weight = exp(-extinction * t) / pdf
|
|
// weight = (1 - exp(-extinction * intervalLength)) / extinction
|
|
|
|
real x = 1 - exp(-extinction * intervalLength);
|
|
real c = rcp(extinction);
|
|
|
|
weight = x * c;
|
|
offset = -log(1 - rndVal * x) * c;
|
|
}
|
|
|
|
// Implements equiangular light sampling.
|
|
// Returns the distance from the origin of the ray, the squared (radial) distance from the light,
|
|
// and the reciprocal of the PDF.
|
|
// Ref: Importance Sampling of Area Lights in Participating Medium.
|
|
void ImportanceSamplePunctualLight(real rndVal, real3 lightPosition,
|
|
real3 rayOrigin, real3 rayDirection,
|
|
real tMin, real tMax,
|
|
out real dist, out real rSq, out real rcpPdf,
|
|
real minDistSq = FLT_EPS)
|
|
{
|
|
real3 originToLight = lightPosition - rayOrigin;
|
|
real originToLightProj = dot(originToLight, rayDirection);
|
|
real originToLightDistSq = dot(originToLight, originToLight);
|
|
real rayToLightDistSq = max(originToLightDistSq - originToLightProj * originToLightProj, minDistSq);
|
|
|
|
real a = tMin - originToLightProj;
|
|
real b = tMax - originToLightProj;
|
|
real dSq = rayToLightDistSq;
|
|
real dRcp = rsqrt(dSq);
|
|
real d = dSq * dRcp;
|
|
|
|
// TODO: optimize me. :-(
|
|
real theta0 = FastATan(a * dRcp);
|
|
real theta1 = FastATan(b * dRcp);
|
|
real gamma = theta1 - theta0;
|
|
real theta = lerp(theta0, theta1, rndVal);
|
|
real t = d * tan(theta);
|
|
|
|
dist = originToLightProj + t;
|
|
rSq = dSq + t * t;
|
|
rcpPdf = gamma * rSq * dRcp;
|
|
}
|
|
|
|
// Absorption coefficient from Disney: http://blog.selfshadow.com/publications/s2015-shading-course/burley/s2015_pbs_disney_bsdf_notes.pdf
|
|
real3 TransmittanceColorAtDistanceToAbsorption(real3 transmittanceColor, real atDistance)
|
|
{
|
|
return -log(transmittanceColor + FLT_EPS) / max(atDistance, FLT_EPS);
|
|
}
|
|
|
|
#endif // UNITY_VOLUME_RENDERING_INCLUDED
|