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302 行
16 KiB
302 行
16 KiB
using System;
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using UnityEditor;
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//using EditorGUIUtility=UnityEditor.EditorGUIUtility;
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namespace UnityEngine.Experimental.ScriptableRenderLoop
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{
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[CustomEditor(typeof(HDRenderLoop))]
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public class HDRenderLoopInspector : Editor
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{
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private class Styles
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{
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public readonly GUIContent debugParameters = new GUIContent("Debug Parameters");
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public readonly GUIContent debugViewMaterial = new GUIContent("DebugView Material", "Display various properties of Materials.");
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public readonly GUIContent displayOpaqueObjects = new GUIContent("Display Opaque Objects", "Toggle opaque objects rendering on and off.");
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public readonly GUIContent displayTransparentObjects = new GUIContent("Display Transparent Objects", "Toggle transparent objects rendering on and off.");
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public readonly GUIContent enableTonemap = new GUIContent("Enable Tonemap");
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public readonly GUIContent exposure = new GUIContent("Exposure");
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public readonly GUIContent useForwardRenderingOnly = new GUIContent("Use Forward Rendering Only");
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public readonly GUIContent useDepthPrepass = new GUIContent("Use Depth Prepass");
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public bool isDebugViewMaterialInit = false;
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public GUIContent[] debugViewMaterialStrings = null;
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public int[] debugViewMaterialValues = null;
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public readonly GUIContent skyParameters = new GUIContent("Sky Parameters");
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public readonly GUIContent skyResolution = new GUIContent("Sky Resolution");
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public readonly GUIContent skyExposure = new GUIContent("Sky Exposure");
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public readonly GUIContent skyRotation = new GUIContent("Sky Rotation");
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public readonly GUIContent skyMultiplier = new GUIContent("Sky Multiplier");
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public readonly GUIContent shadowSettings = new GUIContent("Shadow Settings");
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public readonly GUIContent shadowsEnabled = new GUIContent("Enabled");
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public readonly GUIContent shadowsAtlasWidth = new GUIContent("Atlas width");
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public readonly GUIContent shadowsAtlasHeight = new GUIContent("Atlas height");
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public readonly GUIContent shadowsMaxShadowDistance = new GUIContent("Maximum shadow distance");
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public readonly GUIContent shadowsDirectionalLightCascadeCount = new GUIContent("Directional cascade count");
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public readonly GUIContent[] shadowsCascadeCounts = new GUIContent[] { new GUIContent("1"), new GUIContent("2"), new GUIContent("3"), new GUIContent("4") };
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public readonly int[] shadowsCascadeCountValues = new int[] { 1, 2, 3, 4 };
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public readonly GUIContent shadowsCascades = new GUIContent("Cascade values");
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public readonly GUIContent tileLightLoopSettings = new GUIContent("Tile Light Loop settings");
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public readonly string[] tileLightLoopDebugTileFlagStrings = new string[] { "Punctual Light", "Area Light", "Env Light"};
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public readonly GUIContent splitLightEvaluation = new GUIContent("Split light and reflection evaluation", "Toggle");
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public readonly GUIContent bigTilePrepass = new GUIContent("Enable big tile prepass", "Toggle");
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public readonly GUIContent clustered = new GUIContent("Enable clustered", "Toggle");
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public readonly GUIContent disableTileAndCluster = new GUIContent("Disable Tile/clustered", "Toggle");
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public readonly GUIContent textureSettings = new GUIContent("texture Settings");
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public readonly GUIContent spotCookieSize = new GUIContent("spotCookie Size");
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public readonly GUIContent pointCookieSize = new GUIContent("pointCookie Size");
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public readonly GUIContent reflectionCubemapSize = new GUIContent("reflectionCubemap Size");
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}
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private static Styles s_Styles = null;
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private static Styles styles
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{
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get
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{
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if (s_Styles == null)
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s_Styles = new Styles();
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return s_Styles;
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}
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}
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const float k_MaxExposure = 32.0f;
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string GetSubNameSpaceName(Type type)
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{
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return type.Namespace.Substring(type.Namespace.LastIndexOf((".")) + 1) + "/";
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}
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void FillWithProperties(Type type, GUIContent[] debugViewMaterialStrings, int[] debugViewMaterialValues, bool isBSDFData, string strSubNameSpace, ref int index)
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{
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var attributes = type.GetCustomAttributes(true);
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// Get attribute to get the start number of the value for the enum
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var attr = attributes[0] as GenerateHLSL;
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if (!attr.needParamDefines)
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{
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return ;
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}
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var fields = type.GetFields();
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var localIndex = 0;
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foreach (var field in fields)
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{
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var fieldName = field.Name;
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// Check if the display name have been override by the users
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if (Attribute.IsDefined(field, typeof(SurfaceDataAttributes)))
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{
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var propertyAttr = (SurfaceDataAttributes[])field.GetCustomAttributes(typeof(SurfaceDataAttributes), false);
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if (propertyAttr[0].displayName != "")
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{
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fieldName = propertyAttr[0].displayName;
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}
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}
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fieldName = (isBSDFData ? "Engine/" : "") + strSubNameSpace + fieldName;
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debugViewMaterialStrings[index] = new GUIContent(fieldName);
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debugViewMaterialValues[index] = attr.paramDefinesStart + (int)localIndex;
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index++;
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localIndex++;
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}
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}
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void FillWithPropertiesEnum(Type type, GUIContent[] debugViewMaterialStrings, int[] debugViewMaterialValues, string prefix, bool isBSDFData, ref int index)
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{
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var names = Enum.GetNames(type);
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var localIndex = 0;
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foreach (var value in Enum.GetValues(type))
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{
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var valueName = (isBSDFData ? "Engine/" : "" + prefix) + names[localIndex];
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debugViewMaterialStrings[index] = new GUIContent(valueName);
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debugViewMaterialValues[index] = (int)value;
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index++;
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localIndex++;
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}
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}
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public override void OnInspectorGUI()
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{
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var renderLoop = target as HDRenderLoop;
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if (!renderLoop)
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return;
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var debugParameters = renderLoop.debugParameters;
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EditorGUILayout.LabelField(styles.debugParameters);
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EditorGUI.indentLevel++;
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EditorGUI.BeginChangeCheck();
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if (!styles.isDebugViewMaterialInit)
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{
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var varyingNames = Enum.GetNames(typeof(Attributes.DebugViewVarying));
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var gbufferNames = Enum.GetNames(typeof(Attributes.DebugViewGbuffer));
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// +1 for the zero case
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var num = 1 + varyingNames.Length
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+ gbufferNames.Length
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+ typeof(Builtin.BuiltinData).GetFields().Length * 2 // BuildtinData are duplicated for each material
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+ typeof(Lit.SurfaceData).GetFields().Length
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+ typeof(Lit.BSDFData).GetFields().Length
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+ typeof(Unlit.SurfaceData).GetFields().Length
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+ typeof(Unlit.BSDFData).GetFields().Length;
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styles.debugViewMaterialStrings = new GUIContent[num];
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styles.debugViewMaterialValues = new int[num];
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var index = 0;
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// 0 is a reserved number
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styles.debugViewMaterialStrings[0] = new GUIContent("None");
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styles.debugViewMaterialValues[0] = 0;
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index++;
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FillWithPropertiesEnum(typeof(Attributes.DebugViewVarying), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, GetSubNameSpaceName(typeof(Attributes.DebugViewVarying)), false, ref index);
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FillWithProperties(typeof(Builtin.BuiltinData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, false, GetSubNameSpaceName(typeof(Lit.SurfaceData)), ref index);
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FillWithProperties(typeof(Lit.SurfaceData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, false, GetSubNameSpaceName(typeof(Lit.SurfaceData)), ref index);
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FillWithProperties(typeof(Builtin.BuiltinData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, false, GetSubNameSpaceName(typeof(Unlit.SurfaceData)), ref index);
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FillWithProperties(typeof(Unlit.SurfaceData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, false, GetSubNameSpaceName(typeof(Unlit.SurfaceData)), ref index);
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// Engine
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FillWithPropertiesEnum(typeof(Attributes.DebugViewGbuffer), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, "", true, ref index);
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FillWithProperties(typeof(Lit.BSDFData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, true, "", ref index);
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FillWithProperties(typeof(Unlit.BSDFData), styles.debugViewMaterialStrings, styles.debugViewMaterialValues, true, "", ref index);
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styles.isDebugViewMaterialInit = true;
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}
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debugParameters.debugViewMaterial = EditorGUILayout.IntPopup(styles.debugViewMaterial, (int)debugParameters.debugViewMaterial, styles.debugViewMaterialStrings, styles.debugViewMaterialValues);
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EditorGUILayout.Space();
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debugParameters.enableTonemap = EditorGUILayout.Toggle(styles.enableTonemap, debugParameters.enableTonemap);
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debugParameters.exposure = Mathf.Max(Mathf.Min(EditorGUILayout.FloatField(styles.exposure, debugParameters.exposure), k_MaxExposure), -k_MaxExposure);
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EditorGUILayout.Space();
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debugParameters.displayOpaqueObjects = EditorGUILayout.Toggle(styles.displayOpaqueObjects, debugParameters.displayOpaqueObjects);
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debugParameters.displayTransparentObjects = EditorGUILayout.Toggle(styles.displayTransparentObjects, debugParameters.displayTransparentObjects);
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debugParameters.useForwardRenderingOnly = EditorGUILayout.Toggle(styles.useForwardRenderingOnly, debugParameters.useForwardRenderingOnly);
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debugParameters.useDepthPrepass = EditorGUILayout.Toggle(styles.useDepthPrepass, debugParameters.useDepthPrepass);
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if (EditorGUI.EndChangeCheck())
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{
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EditorUtility.SetDirty(renderLoop); // Repaint
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}
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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var skyParameters = renderLoop.skyParameters;
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EditorGUILayout.LabelField(styles.skyParameters);
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EditorGUI.indentLevel++;
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EditorGUI.BeginChangeCheck();
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skyParameters.skyHDRI = (Texture)EditorGUILayout.ObjectField("Cubemap", skyParameters.skyHDRI, typeof(Cubemap), false);
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skyParameters.skyResolution = (SkyResolution)EditorGUILayout.EnumPopup(styles.skyResolution, skyParameters.skyResolution);
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skyParameters.exposure = Mathf.Max(Mathf.Min(EditorGUILayout.FloatField(styles.skyExposure, skyParameters.exposure), 32), -32);
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skyParameters.multiplier = Mathf.Max(EditorGUILayout.FloatField(styles.skyMultiplier, skyParameters.multiplier), 0);
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skyParameters.rotation = Mathf.Max(Mathf.Min(EditorGUILayout.FloatField(styles.skyRotation, skyParameters.rotation), 360), -360);
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if (EditorGUI.EndChangeCheck())
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{
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EditorUtility.SetDirty(renderLoop); // Repaint
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}
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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var shadowParameters = renderLoop.shadowSettings;
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EditorGUILayout.LabelField(styles.shadowSettings);
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EditorGUI.indentLevel++;
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EditorGUI.BeginChangeCheck();
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shadowParameters.enabled = EditorGUILayout.Toggle(styles.shadowsEnabled, shadowParameters.enabled);
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shadowParameters.shadowAtlasWidth = Mathf.Max(0, EditorGUILayout.IntField(styles.shadowsAtlasWidth, shadowParameters.shadowAtlasWidth));
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shadowParameters.shadowAtlasHeight = Mathf.Max(0, EditorGUILayout.IntField(styles.shadowsAtlasHeight, shadowParameters.shadowAtlasHeight));
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shadowParameters.maxShadowDistance = Mathf.Max(0, EditorGUILayout.FloatField(styles.shadowsMaxShadowDistance, shadowParameters.maxShadowDistance));
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shadowParameters.directionalLightCascadeCount = EditorGUILayout.IntPopup(styles.shadowsDirectionalLightCascadeCount, shadowParameters.directionalLightCascadeCount, styles.shadowsCascadeCounts, styles.shadowsCascadeCountValues);
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EditorGUI.indentLevel++;
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for (int i = 0; i < shadowParameters.directionalLightCascadeCount - 1; i++)
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{
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shadowParameters.directionalLightCascades[i] = Mathf.Max(0, EditorGUILayout.FloatField(shadowParameters.directionalLightCascades[i]));
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}
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EditorGUI.indentLevel--;
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if (EditorGUI.EndChangeCheck())
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{
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EditorUtility.SetDirty(renderLoop); // Repaint
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}
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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var textureParameters = renderLoop.textureSettings;
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EditorGUILayout.LabelField(styles.textureSettings);
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EditorGUI.indentLevel++;
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EditorGUI.BeginChangeCheck();
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textureParameters.spotCookieSize = Mathf.NextPowerOfTwo(Mathf.Clamp(EditorGUILayout.IntField(styles.spotCookieSize, textureParameters.spotCookieSize), 16, 1024));
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textureParameters.pointCookieSize = Mathf.NextPowerOfTwo(Mathf.Clamp(EditorGUILayout.IntField(styles.pointCookieSize, textureParameters.pointCookieSize), 16, 1024));
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textureParameters.reflectionCubemapSize = Mathf.NextPowerOfTwo(Mathf.Clamp(EditorGUILayout.IntField(styles.reflectionCubemapSize, textureParameters.reflectionCubemapSize), 64, 1024));
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if (EditorGUI.EndChangeCheck())
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{
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EditorUtility.SetDirty(renderLoop); // Repaint
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}
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EditorGUI.indentLevel--;
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EditorGUILayout.Space();
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// TODO: we should call a virtual method or something similar to setup the UI, inspector should not know about it
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TilePass.LightLoop tilePass = renderLoop.lightLoop as TilePass.LightLoop;
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if (tilePass != null)
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{
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EditorGUILayout.LabelField(styles.tileLightLoopSettings);
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EditorGUI.indentLevel++;
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EditorGUI.BeginChangeCheck();
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tilePass.enableBigTilePrepass = EditorGUILayout.Toggle(styles.bigTilePrepass, tilePass.enableBigTilePrepass);
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tilePass.enableClustered = EditorGUILayout.Toggle(styles.clustered, tilePass.enableClustered);
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if (EditorGUI.EndChangeCheck())
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{
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EditorUtility.SetDirty(renderLoop); // Repaint
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// If something is chanage regarding tile/cluster rendering we need to force a OnValidate() OnHDRenderLoop, else change Rebuild() will not be call
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renderLoop.OnValidate();
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}
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EditorGUI.BeginChangeCheck();
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tilePass.debugViewTilesFlags = EditorGUILayout.MaskField("DebugView Tiles", tilePass.debugViewTilesFlags, styles.tileLightLoopDebugTileFlagStrings);
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tilePass.enableSplitLightEvaluation = EditorGUILayout.Toggle(styles.splitLightEvaluation, tilePass.enableSplitLightEvaluation);
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tilePass.disableTileAndCluster = EditorGUILayout.Toggle(styles.disableTileAndCluster, tilePass.disableTileAndCluster);
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if (EditorGUI.EndChangeCheck())
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{
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EditorUtility.SetDirty(renderLoop); // Repaint
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UnityEditorInternal.InternalEditorUtility.RepaintAllViews();
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}
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EditorGUI.indentLevel--;
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}
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}
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}
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}
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