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18 KiB

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditorInternal;
using UnityEditorInternal.Experimental;
using UnityEngine;
using Object = UnityEngine.Object;
namespace UnityEditor.Experimental
{
public class CanvasElement : UnityEditorInternal.Experimental.IBounds
{
[Flags]
public enum Capabilities
{
Normal,
Unselectable,
DoesNotCollapse,
Floating
}
protected int m_ZIndex;
protected List<CanvasElement> m_Children = new List<CanvasElement>();
protected List<CanvasElement> m_Dependencies = new List<CanvasElement>();
protected Vector3 m_Translation = Vector3.zero;
protected Vector3 m_Scale = Vector3.one;
protected bool m_Selected;
protected bool m_Collapsed;
protected RenderTexture m_Texture;
protected CanvasElement m_Parent;
protected Object m_Target;
protected bool m_SupportsRenderToTexture = true;
private bool m_Dirty = true;
protected Capabilities m_Caps = Capabilities.Normal;
public event CanvasEvent MouseDown;
public event CanvasEvent MouseDrag;
public event CanvasEvent MouseUp;
public event CanvasEvent DoubleClick;
public event CanvasEvent ScrollWheel;
public event CanvasEvent KeyDown;
public event CanvasEvent OnWidget;
public event CanvasEvent ContextClick;
public event CanvasEvent DragPerform;
public event CanvasEvent DragExited;
public event CanvasEvent DragUpdated;
public event CanvasEvent AllEvents;
private struct AnimationData
{
public Vector2 scaleFrom;
public Vector2 scaleTo;
public float scaleTime;
}
private AnimationData m_Animationdata;
public Capabilities caps
{
get { return m_Caps; }
set { m_Caps = value; }
}
public CanvasElement parent
{
get { return m_Parent; }
set { m_Parent = value; }
}
public Object target
{
get { return m_Target; }
set { m_Target = value; }
}
public bool selected
{
get { return m_Selected; }
set
{
if ((caps & Capabilities.Unselectable) == Capabilities.Unselectable)
value = false;
m_Selected = value;
foreach (CanvasElement e in m_Children)
{
e.selected = value;
}
Invalidate();
}
}
public bool collapsed
{
get { return m_Collapsed; }
set
{
m_Collapsed = value;
foreach (CanvasElement e in m_Children)
{
e.collapsed = value;
}
UpdateModel(UpdateType.Update);
}
}
public T FindParent<T>() where T : class
{
if (m_Parent == null)
return default(T);
T casted = m_Parent as T;
if (casted != null)
{
return casted;
}
return m_Parent.FindParent<T>();
}
public Canvas2D ParentCanvas()
{
if (this is Canvas2D)
return this as Canvas2D;
CanvasElement e = FindTopMostParent();
if (e is Canvas2D)
return e as Canvas2D;
return e.parent as Canvas2D;
}
public CanvasElement FindTopMostParent()
{
if (m_Parent == null)
return null;
if (m_Parent is Canvas2D)
return this;
return m_Parent.FindTopMostParent();
}
public void ZSort()
{
m_Children = m_Children.OrderBy(c => c.zIndex).ToList();
}
public bool IsCollapsed()
{
if ((caps & Capabilities.DoesNotCollapse) == Capabilities.DoesNotCollapse)
return false;
return collapsed;
}
public Rect elementRect
{
get
{
Rect rect = new Rect
{
xMin = m_Translation.x,
yMin = m_Translation.y
};
rect.xMax = rect.xMin + m_Scale.x;
rect.yMax = rect.yMin + m_Scale.y;
return rect;
}
}
public virtual Rect boundingRect
{
get
{
Rect rect = new Rect
{
xMin = m_Translation.x,
yMin = m_Translation.y
};
rect.xMax = rect.xMin + m_Scale.x;
rect.yMax = rect.yMin + m_Scale.y;
for (int i = 0; i < m_Children.Count; i++)
{
CanvasElement e = m_Children[i];
Rect childRect = e.boundingRect;
childRect.x += rect.x;
childRect.y += rect.y;
rect = UnityEditorInternal.Experimental.RectUtils.Encompass(rect, childRect);
}
if ((m_Caps & Capabilities.Floating) != 0)
{
var canvas2d = ParentCanvas();
var matrix = Matrix4x4.TRS(canvas2d.translation, Quaternion.identity, canvas2d.scale).inverse;
Vector3 topCorner = new Vector3(rect.x, rect.y, 0.0f);
topCorner = matrix.MultiplyPoint(topCorner);
Vector3 bottomCorner = new Vector3(rect.xMax, rect.yMax, 0.0f);
bottomCorner = matrix.MultiplyPoint(bottomCorner);
rect.x = topCorner.x;
rect.y = topCorner.y;
rect.width = bottomCorner.x - topCorner.x;
rect.height = bottomCorner.y - topCorner.y;
}
return rect;
}
}
public Rect canvasBoundingRect
{
get
{
Rect currentRect = boundingRect;
CanvasElement p = parent;
while (p != null)
{
if (p is Canvas2D)
break;
currentRect.x += p.boundingRect.x;
currentRect.y += p.boundingRect.y;
p = p.parent;
}
return currentRect;
}
}
public int zIndex
{
get { return m_ZIndex; }
set { m_ZIndex = value; }
}
public Texture texture
{
get { return m_Texture; }
}
public Vector3 translation
{
get { return m_Translation; }
set { m_Translation = value; }
}
public Vector3 scale
{
get { return m_Scale; }
set { m_Scale = value; }
}
public virtual bool Contains(Vector2 point)
{
return canvasBoundingRect.Contains(point);
}
public virtual bool Intersects(Rect rect)
{
if (UnityEditorInternal.Experimental.RectUtils.Contains(rect, canvasBoundingRect))
{
return true;
}
else if (canvasBoundingRect.Overlaps(rect))
{
return true;
}
return false;
}
public virtual void DeepInvalidate()
{
m_Dirty = true;
foreach (CanvasElement e in m_Children)
{
e.DeepInvalidate();
}
foreach (CanvasElement d in m_Dependencies)
{
d.DeepInvalidate();
}
}
public void Invalidate()
{
m_Dirty = true;
foreach (CanvasElement d in m_Dependencies)
{
d.Invalidate();
}
CanvasElement theParent = parent;
if (theParent == null || (theParent is Canvas2D))
return;
while (theParent.parent != null && !(theParent.parent is Canvas2D))
{
theParent = theParent.parent;
}
theParent.DeepInvalidate();
}
public void AddManipulator(IManipulate m)
{
m.AttachTo(this);
}
private void CreateTexture()
{
Rect textureRect = boundingRect;
textureRect.width = Mathf.Max(textureRect.width, 1.0f);
textureRect.height = Mathf.Max(textureRect.height, 1.0f);
m_Texture = new RenderTexture((int)textureRect.width, (int)textureRect.height, 0, RenderTextureFormat.ARGB32);
}
private RenderTexture m_OldActive;
public bool PrepareRender()
{
if (Event.current.type != EventType.Repaint)
return false;
if (!m_Dirty || !m_SupportsRenderToTexture)
return false;
var bounds = boundingRect;
// if null create
// if size is differnt destroy / create
if (m_Texture == null)
CreateTexture();
else if ((int)bounds.width != m_Texture.width || (int)bounds.height != m_Texture.height)
{
Object.DestroyImmediate(m_Texture);
CreateTexture();
}
m_OldActive = RenderTexture.active;
RenderTexture.active = m_Texture;
Layout();
m_Dirty = false;
return true;
}
public void EndRender(float renderTextureHeight)
{
RenderTexture.active = m_OldActive;
}
bool Collide(Vector2 p)
{
return boundingRect.Contains(p);
}
public CanvasElement[] Children()
{
return m_Children.ToArray();
}
public bool HasDependency<T>()
{
foreach (CanvasElement d in m_Dependencies)
{
if (d is T)
return true;
}
return false;
}
public void AddDependency(CanvasElement e)
{
m_Dependencies.Add(e);
}
public CanvasElement[] FindChildren<T>()
{
List<CanvasElement> filtered = new List<CanvasElement>();
foreach (CanvasElement e in m_Children)
{
CanvasElement[] inner = e.FindChildren<T>();
filtered.AddRange(inner);
if (e is T)
{
filtered.Add(e);
}
}
return filtered.ToArray();
}
public virtual void DebugDraw()
{
Handles.DrawSolidRectangleWithOutline(canvasBoundingRect, new Color(1.0f, 0.0f, 0.0f, 0.2f), new Color(1.0f, 0.0f, 0.0f, 0.4f));
foreach (CanvasElement e in m_Children)
{
e.DebugDraw();
}
}
public virtual void Clear()
{
m_Texture = null;
m_Children.Clear();
}
public virtual void UpdateModel(UpdateType t)
{
foreach (CanvasElement c in m_Children)
{
c.UpdateModel(t);
}
foreach (CanvasElement e in m_Dependencies)
{
e.UpdateModel(t);
}
}
public virtual void AddChild(CanvasElement e)
{
e.parent = this;
if (!(e.parent is Canvas2D))
{
e.collapsed = collapsed;
}
m_Children.Add(e);
}
public virtual void Layout()
{
foreach (CanvasElement e in m_Children)
{
e.Layout();
}
}
public virtual void OnRenderList(List<CanvasElement> visibleList, Canvas2D parent, bool renderWidgets)
{
Rect screenRect = new Rect
{
min = parent.MouseToCanvas(parent.clientRect.min),
max = parent.MouseToCanvas(new Vector2(parent.clientRect.width, parent.clientRect.height))
};
Rect thisRect = boundingRect;
for (int i = 0; i < visibleList.Count; i++)
{
CanvasElement e = visibleList[i];
if (e.texture != null)
{
float ratioY = 1.0f;
float ratioX = 1.0f;
Rect r = new Rect(e.translation.x, e.translation.y, e.texture.width, e.texture.height);
if (r.y < screenRect.y)
{
float overlap = (screenRect.y - r.y);
r.y = screenRect.y;
r.height -= overlap;
if (r.height < 0.0f)
r.height = 0.0f;
ratioY = r.height / e.texture.height;
}
if (r.xMax > screenRect.xMax)
{
float overlap = r.xMax - screenRect.xMax;
r.width -= overlap;
if (r.width < 0.0f)
r.width = 0.0f;
ratioX = r.width / e.texture.width;
}
Graphics.DrawTexture(r, e.texture, new Rect(0, 0, ratioX, ratioY), 0, 0, 0, 0);
}
else
e.Render(thisRect, parent);
e.RenderWidgets(parent);
}
if (OnWidget != null && renderWidgets)
OnWidget(this, Event.current, parent);
}
private void RenderWidgets(Canvas2D parent)
{
if (OnWidget != null)
{
OnWidget(this, Event.current, parent);
}
foreach (CanvasElement e in m_Children)
{
e.RenderWidgets(parent);
}
}
public virtual bool DispatchEvents(Event evt, Canvas2D parent)
{
foreach (CanvasElement e in m_Children)
{
if (e.DispatchEvents(evt, parent))
return true;
}
return FireEvents(evt, parent, this);
}
public bool FireEvents(Event evt, Canvas2D parent, CanvasElement target)
{
if (parent != this && (evt.type == EventType.MouseDown))
{
if (!Contains(parent.MouseToCanvas(evt.mousePosition)))
{
return false;
}
}
if (target == null)
{
target = this;
}
bool handled = false;
if (AllEvents != null)
{
bool wasNotUsed = evt.type != EventType.Used;
AllEvents(target, evt, parent);
if (wasNotUsed && evt.type == EventType.Used)
{
parent.LogInfo("AllEvent handler on " + target);
}
}
switch (evt.type)
{
case EventType.MouseUp:
handled = MouseUp == null ? false : MouseUp(target, evt, parent);
break;
case EventType.MouseDown:
{
if (evt.clickCount < 2)
{
handled = MouseDown == null ? false : MouseDown(target, evt, parent);
break;
}
else
{
handled = DoubleClick == null ? false : DoubleClick(target, evt, parent);
break;
}
}
case EventType.MouseDrag:
handled = MouseDrag == null ? false : MouseDrag(target, evt, parent);
break;
case EventType.DragPerform:
handled = DragPerform == null ? false : DragPerform(target, evt, parent);
break;
case EventType.DragExited:
handled = DragExited == null ? false : DragExited(target, evt, parent);
break;
case EventType.DragUpdated:
handled = DragUpdated == null ? false : DragUpdated(target, evt, parent);
break;
case EventType.ScrollWheel:
handled = ScrollWheel == null ? false : ScrollWheel(target, evt, parent);
break;
case EventType.KeyDown:
handled = KeyDown == null ? false : KeyDown(target, evt, parent);
break;
case EventType.ContextClick:
handled = ContextClick == null ? false : ContextClick(target, evt, parent);
break;
}
return handled;
}
public virtual void Render(Rect parentRect, Canvas2D canvas)
{
foreach (CanvasElement e in m_Children)
{
e.Render(parentRect, canvas);
}
if (OnWidget != null)
OnWidget(this, Event.current, canvas);
}
public void AnimateScale(Vector2 from, Vector2 to)
{
var canvas = ParentCanvas();
m_Animationdata.scaleFrom = from;
m_Animationdata.scaleTo = to;
m_Animationdata.scaleTime = 0.0f;
canvas.OnLayout += OnAnimateScaleDelegate;
canvas.Invalidate();
}
private bool OnAnimateScaleDelegate(CanvasElement element, Event e, Canvas2D parent)
{
parent.Invalidate();
Invalidate();
scale = Vector2.Lerp(m_Animationdata.scaleFrom, m_Animationdata.scaleTo, m_Animationdata.scaleTime);
m_Animationdata.scaleTime += 0.01f;
if (m_Animationdata.scaleTime > 1.0f)
{
parent.OnLayout -= OnAnimateScaleDelegate;
}
return false;
}
}
}