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16 行
348 B
16 行
348 B
using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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public struct PreviewProperty
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{
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public string name;
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public PropertyType propType;
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public Color colorValue;
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public Texture textureValue;
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public Cubemap cubemapValue;
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public Vector4 vector4Value;
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public float floatValue;
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}
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}
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