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151 行
6.8 KiB
151 行
6.8 KiB
using UnityEngine.Rendering;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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using System;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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public class IBLFilterGGX
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{
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RenderTexture m_GgxIblSampleData = null;
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int k_GgxIblMaxSampleCount = TextureCache.isMobileBuildTarget ? 34 : 89; // Width
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const int k_GgxIblMipCountMinusOne = 6; // Height (UNITY_SPECCUBE_LOD_STEPS)
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ComputeShader m_ComputeGgxIblSampleDataCS = null;
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int m_ComputeGgxIblSampleDataKernel = -1;
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ComputeShader m_BuildProbabilityTablesCS = null;
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int m_ConditionalDensitiesKernel = -1;
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int m_MarginalRowDensitiesKernel = -1;
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Material m_GgxConvolveMaterial = null; // Convolves a cubemap with GGX
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bool m_SupportMIS = !TextureCache.isMobileBuildTarget;
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RenderPipelineResources m_RenderPipelinesResources;
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public IBLFilterGGX(RenderPipelineResources renderPipelinesResources)
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{
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m_RenderPipelinesResources = renderPipelinesResources;
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}
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public bool IsInitialized()
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{
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return m_GgxIblSampleData != null;
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}
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public bool SupportMIS
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{
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get { return m_SupportMIS; }
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}
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public void Initialize(CommandBuffer cmd)
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{
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if (!m_ComputeGgxIblSampleDataCS)
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{
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m_ComputeGgxIblSampleDataCS = m_RenderPipelinesResources.computeGgxIblSampleData;
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m_ComputeGgxIblSampleDataKernel = m_ComputeGgxIblSampleDataCS.FindKernel("ComputeGgxIblSampleData");
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}
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if (!m_BuildProbabilityTablesCS && SupportMIS)
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{
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m_BuildProbabilityTablesCS = m_RenderPipelinesResources.buildProbabilityTables;
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m_ConditionalDensitiesKernel = m_BuildProbabilityTablesCS.FindKernel("ComputeConditionalDensities");
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m_MarginalRowDensitiesKernel = m_BuildProbabilityTablesCS.FindKernel("ComputeMarginalRowDensities");
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}
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if (!m_GgxConvolveMaterial)
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{
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m_GgxConvolveMaterial = CoreUtils.CreateEngineMaterial(m_RenderPipelinesResources.GGXConvolve);
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}
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if (!m_GgxIblSampleData)
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{
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m_GgxIblSampleData = new RenderTexture(k_GgxIblMaxSampleCount, k_GgxIblMipCountMinusOne, 0, RenderTextureFormat.ARGBFloat, RenderTextureReadWrite.Linear);
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m_GgxIblSampleData.useMipMap = false;
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m_GgxIblSampleData.autoGenerateMips = false;
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m_GgxIblSampleData.enableRandomWrite = true;
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m_GgxIblSampleData.filterMode = FilterMode.Point;
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m_GgxIblSampleData.Create();
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m_ComputeGgxIblSampleDataCS.SetTexture(m_ComputeGgxIblSampleDataKernel, "output", m_GgxIblSampleData);
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using (new ProfilingSample("Compute GGX IBL Sample Data", cmd))
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{
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cmd.DispatchCompute(m_ComputeGgxIblSampleDataCS, m_ComputeGgxIblSampleDataKernel, 1, 1, 1);
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}
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}
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}
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void FilterCubemapCommon(CommandBuffer cmd,
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Texture source, RenderTexture target, int mipCount,
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Matrix4x4[] worldToViewMatrices)
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{
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// Solid angle associated with a texel of the cubemap.
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float invOmegaP = (6.0f * source.width * source.width) / (4.0f * Mathf.PI);
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m_GgxConvolveMaterial.SetTexture("_MainTex", source);
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m_GgxConvolveMaterial.SetTexture("_GgxIblSamples", m_GgxIblSampleData);
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m_GgxConvolveMaterial.SetFloat("_LastLevel", mipCount - 1);
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m_GgxConvolveMaterial.SetFloat("_InvOmegaP", invOmegaP);
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for (int mip = 1; mip < ((int)EnvConstants.SpecCubeLodStep + 1); ++mip)
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{
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string sampleName = String.Format("Filter Cubemap Mip {0}", mip);
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cmd.BeginSample(sampleName);
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for (int face = 0; face < 6; ++face)
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{
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Vector4 faceSize = new Vector4(source.width >> mip, source.height >> mip, 1.0f / (source.width >> mip), 1.0f / (source.height >> mip));
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Matrix4x4 transform = SkyManager.ComputePixelCoordToWorldSpaceViewDirectionMatrix(0.5f * Mathf.PI, faceSize, worldToViewMatrices[face], true);
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MaterialPropertyBlock props = new MaterialPropertyBlock();
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props.SetFloat("_Level", mip);
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props.SetMatrix(HDShaderIDs._PixelCoordToViewDirWS, transform);
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CoreUtils.SetRenderTarget(cmd, target, ClearFlag.None, mip, (CubemapFace)face);
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CoreUtils.DrawFullScreen(cmd, m_GgxConvolveMaterial, props);
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}
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cmd.EndSample(sampleName);
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}
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}
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// Filters MIP map levels (other than 0) with GGX using BRDF importance sampling.
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public void FilterCubemap(CommandBuffer cmd,
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Texture source, RenderTexture target, int mipCount,
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Matrix4x4[] worldToViewMatrices)
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{
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m_GgxConvolveMaterial.DisableKeyword("USE_MIS");
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FilterCubemapCommon(cmd, source, target, mipCount, worldToViewMatrices);
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}
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// Filters MIP map levels (other than 0) with GGX using multiple importance sampling.
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public void FilterCubemapMIS(CommandBuffer cmd,
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Texture source, RenderTexture target, int mipCount,
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RenderTexture conditionalCdf, RenderTexture marginalRowCdf,
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Matrix4x4[] worldToViewMatrices)
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{
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// Bind the input cubemap.
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m_BuildProbabilityTablesCS.SetTexture(m_ConditionalDensitiesKernel, "envMap", source);
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// Bind the outputs.
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m_BuildProbabilityTablesCS.SetTexture(m_ConditionalDensitiesKernel, "conditionalDensities", conditionalCdf);
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m_BuildProbabilityTablesCS.SetTexture(m_ConditionalDensitiesKernel, "marginalRowDensities", marginalRowCdf);
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m_BuildProbabilityTablesCS.SetTexture(m_MarginalRowDensitiesKernel, "marginalRowDensities", marginalRowCdf);
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int numRows = conditionalCdf.height;
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using (new ProfilingSample("Build Probability Tables", cmd))
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{
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cmd.DispatchCompute(m_BuildProbabilityTablesCS, m_ConditionalDensitiesKernel, numRows, 1, 1);
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cmd.DispatchCompute(m_BuildProbabilityTablesCS, m_MarginalRowDensitiesKernel, 1, 1, 1);
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}
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m_GgxConvolveMaterial.EnableKeyword("USE_MIS");
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m_GgxConvolveMaterial.SetTexture("_ConditionalDensities", conditionalCdf);
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m_GgxConvolveMaterial.SetTexture("_MarginalRowDensities", marginalRowCdf);
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FilterCubemapCommon(cmd, source, target, mipCount, worldToViewMatrices);
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}
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}
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}
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