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149 行
5.0 KiB
149 行
5.0 KiB
using System;
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.Graphing;
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using UnityEngine.MaterialGraph;
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namespace UnityEditor.MaterialGraph.UnitTests
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{
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[TestFixture]
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public class MaterialSlotTests
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{
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private UnityEngine.MaterialGraph.MaterialGraph m_Graph;
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private TestNode m_NodeA;
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class TestNode : AbstractMaterialNode
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{
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public const int V1In = 1;
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public readonly MaterialSlot slot;
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public TestNode()
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{
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slot = new MaterialSlot(V1In, "V1In", "V1In", SlotType.Input, SlotValueType.Vector1, Vector4.zero);
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AddSlot(slot);
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}
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}
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[TestFixtureSetUp]
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public void RunBeforeAnyTests()
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{
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Debug.unityLogger.logHandler = new ConsoleLogHandler();
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}
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[SetUp]
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public void TestSetUp()
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{
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m_Graph = new UnityEngine.MaterialGraph.MaterialGraph();
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m_NodeA = new TestNode();
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m_Graph.AddNode(m_NodeA);
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}
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[Test]
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public void CanUpdateMaterialSlotDisplayName()
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{
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var displayName = "New Display Name";
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var slot = m_NodeA.slot;
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slot.displayName = displayName;
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slot.valueType = SlotValueType.Vector1;
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Assert.AreEqual(displayName + "(1)", slot.displayName);
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slot.valueType = SlotValueType.Vector2;
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Assert.AreEqual(displayName + "(2)", slot.displayName);
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slot.valueType = SlotValueType.Vector3;
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Assert.AreEqual(displayName + "(3)", slot.displayName);
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slot.valueType = SlotValueType.Vector4;
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Assert.AreEqual(displayName + "(4)", slot.displayName);
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slot.valueType = SlotValueType.Dynamic;
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Assert.AreEqual(displayName + "(4)", slot.displayName);
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}
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[Test]
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public void CanUpdateMaterialSlotDefaultValue()
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{
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var slot = m_NodeA.slot;
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slot.defaultValue = Vector4.one;
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Assert.AreEqual(Vector4.one, slot.defaultValue);
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}
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[Test]
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public void CanUpdateMaterialSlotCurrentValue()
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{
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var slot = m_NodeA.slot;
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slot.currentValue = Vector4.one;
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Assert.AreEqual(Vector4.one, slot.currentValue);
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}
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[Test]
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public void CanUpdateMaterialSlotValueType()
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{
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var slot = m_NodeA.slot;
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slot.valueType = SlotValueType.Vector3;
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Assert.AreEqual(SlotValueType.Vector3, slot.valueType);
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}
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[Test]
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public void CanUpdateMaterialShaderOutputName()
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{
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var shaderName = "NewShaderOutputName";
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var slot = m_NodeA.slot;
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slot.shaderOutputName = shaderName;
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Assert.AreEqual(shaderName, slot.shaderOutputName);
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}
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[Test]
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public void MaterialSlotCanGeneratePropertyUsagesForPreview()
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{
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string expected = string.Format("{0} {1};{2}", m_NodeA.precision, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine);
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var slot = m_NodeA.slot;
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var visitor = new ShaderGenerator();
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slot.GeneratePropertyUsages(visitor, GenerationMode.Preview);
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Assert.AreEqual(expected, visitor.GetShaderString(0));
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}
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[Test]
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public void MaterialSlotReturnsValidDefaultValue()
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{
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string expected = string.Format("{0}", m_NodeA.GetVariableNameForSlot(TestNode.V1In));
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var slot = m_NodeA.slot;
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var result = slot.GetDefaultValue(GenerationMode.Preview);
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Assert.AreEqual(expected, result);
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slot.valueType = SlotValueType.Vector1;
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slot.currentValue = new Vector4(6, 6, 6, 1);
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result = slot.GetDefaultValue(GenerationMode.ForReals);
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Assert.AreEqual("6", result);
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slot.valueType = SlotValueType.Vector2;
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slot.currentValue = new Vector4(6, 6, 6, 1);
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result = slot.GetDefaultValue(GenerationMode.ForReals);
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Assert.AreEqual("half2 (6,6)", result);
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slot.valueType = SlotValueType.Vector3;
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slot.currentValue = new Vector4(6, 6, 6, 1);
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result = slot.GetDefaultValue(GenerationMode.ForReals);
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Assert.AreEqual("half3 (6,6,6)", result);
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slot.valueType = SlotValueType.Vector4;
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slot.currentValue = new Vector4(6, 6, 6, 1);
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result = slot.GetDefaultValue(GenerationMode.ForReals);
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Assert.AreEqual("half4 (6,6,6,1)", result);
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}
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[Test]
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public void MaterialSlotThrowsWhenNoOwner()
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{
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var slot = new MaterialSlot(0, string.Empty, string.Empty, SlotType.Input, SlotValueType.Vector1, Vector4.zero);
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Assert.Throws<Exception>(() => slot.GeneratePropertyUsages(new ShaderGenerator(), GenerationMode.Preview));
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Assert.Throws<Exception>(() => slot.GetDefaultValue(GenerationMode.Preview));
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}
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}
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}
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