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using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using UnityEngine;
using UnityEngine.Graphing;
using UnityEngine.MaterialGraph;
namespace UnityEditor.MaterialGraph.UnitTests
{
[TestFixture]
public class MaterialNodeTests
{
private UnityEngine.MaterialGraph.MaterialGraph m_Graph;
private TestNode m_NodeA;
class TestNode : AbstractMaterialNode
{
public const int V1Out = 0;
public const int V1In = 1;
public TestNode()
{
AddSlot(new MaterialSlot(V1Out, "V1Out", "V1Out", SlotType.Output, SlotValueType.Vector1, Vector4.zero));
AddSlot(new MaterialSlot(V1In, "V1In", "V1In", SlotType.Input, SlotValueType.Vector1, Vector4.zero));
}
}
[TestFixtureSetUp]
public void RunBeforeAnyTests()
{
Debug.unityLogger.logHandler = new ConsoleLogHandler();
}
[SetUp]
public void TestSetUp()
{
m_Graph = new UnityEngine.MaterialGraph.MaterialGraph();
m_NodeA = new TestNode();
m_Graph.AddNode(m_NodeA);
}
[Test]
public void GetVariableNameForSlotThrowsWhenInvalid()
{
Assert.Throws<ArgumentException>(() => m_NodeA.GetVariableNameForSlot(666));
}
[Test]
public void AddingNonMaterialSlotToNodeThrows()
{
Assert.Throws<ArgumentException>(() => m_NodeA.AddSlot(new SerializableSlot(0, string.Empty, SlotType.Input)));
}
[Test]
public void ReplacingMaterialSlotPreservesTheOldCurrentValue()
{
m_NodeA.AddSlot(new MaterialSlot(TestNode.V1In, "V1In", "V1In", SlotType.Input, SlotValueType.Vector1, Vector4.one));
Assert.AreEqual(2, m_NodeA.GetSlots<MaterialSlot>().Count());
Assert.AreEqual(1, m_NodeA.GetInputSlots<MaterialSlot>().Count());
var slot = m_NodeA.GetInputSlots<MaterialSlot>().FirstOrDefault();
Assert.AreEqual(Vector4.one, slot.defaultValue);
Assert.AreEqual(Vector4.zero, slot.currentValue);
}
[Test]
public void CanConvertConcreteSlotValueTypeToOutputChunkProperly()
{
Assert.AreEqual(string.Empty, AbstractMaterialNode.ConvertConcreteSlotValueTypeToString(ConcreteSlotValueType.Vector1));
Assert.AreEqual("2", AbstractMaterialNode.ConvertConcreteSlotValueTypeToString(ConcreteSlotValueType.Vector2));
Assert.AreEqual("3", AbstractMaterialNode.ConvertConcreteSlotValueTypeToString(ConcreteSlotValueType.Vector3));
Assert.AreEqual("4", AbstractMaterialNode.ConvertConcreteSlotValueTypeToString(ConcreteSlotValueType.Vector4));
Assert.AreEqual("Error", AbstractMaterialNode.ConvertConcreteSlotValueTypeToString(ConcreteSlotValueType.Error));
}
[Test]
public void CanGetDefaultInputsFromNodeAsPreviewProperties()
{
var properties = new List<PreviewProperty>();
m_NodeA.CollectPreviewMaterialProperties(properties);
var slot = m_NodeA.GetInputSlots<MaterialSlot>().FirstOrDefault();
Assert.AreEqual(1, properties.Count);
var pp = properties.FirstOrDefault();
Assert.AreEqual(m_NodeA.GetVariableNameForSlot(slot.id), pp.m_Name);
Assert.AreEqual(PropertyType.Vector4, pp.m_PropType);
Assert.AreEqual(slot.currentValue, pp.m_Vector4);
}
[Test]
public void CanGetDefaultSlotValueWhenNoEdgesConnected()
{
string expected = string.Format("{0}", m_NodeA.GetVariableNameForSlot(TestNode.V1In));
var slot = m_NodeA.GetInputSlots<MaterialSlot>().FirstOrDefault();
var result = m_NodeA.GetSlotValue(slot.id, GenerationMode.Preview);
Assert.AreEqual(expected, result);
}
[Test]
public void NodeGenerateCorrectPreviewPropertyUsages()
{
string expected = string.Format("{0} {1};{2}", AbstractMaterialNode.OutputPrecision.@fixed, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine);
var visitor = new ShaderGenerator();
m_NodeA.precision = AbstractMaterialNode.OutputPrecision.@fixed;
m_NodeA.GeneratePropertyUsages(visitor, GenerationMode.Preview);
Assert.AreEqual(expected, visitor.GetShaderString(0));
expected = string.Format("{0} {1};{2}", AbstractMaterialNode.OutputPrecision.@float, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine);
visitor = new ShaderGenerator();
m_NodeA.precision = AbstractMaterialNode.OutputPrecision.@float;
m_NodeA.GeneratePropertyUsages(visitor, GenerationMode.Preview);
Assert.AreEqual(expected, visitor.GetShaderString(0));
expected = string.Format("{0} {1};{2}", AbstractMaterialNode.OutputPrecision.half, m_NodeA.GetVariableNameForSlot(TestNode.V1In), Environment.NewLine);
visitor = new ShaderGenerator();
m_NodeA.precision = AbstractMaterialNode.OutputPrecision.half;
m_NodeA.GeneratePropertyUsages(visitor, GenerationMode.Preview);
Assert.AreEqual(expected, visitor.GetShaderString(0));
}
}
}