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32 行
1.1 KiB
32 行
1.1 KiB
using System;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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public class HDRenderPipelineSetup : ScriptableObject
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{
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#if UNITY_EDITOR
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[UnityEditor.MenuItem("RenderPipeline/CreateHDPipelineSetup")]
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static void CreateHDRenderPipelineSetup()
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{
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var instance = ScriptableObject.CreateInstance<HDRenderPipelineSetup>();
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UnityEditor.AssetDatabase.CreateAsset(instance, "Assets/HDRenderPipelineSetup.asset");
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}
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#endif
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public ComputeShader buildScreenAABBShader = null;
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public ComputeShader buildPerTileLightListShader = null; // FPTL
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public ComputeShader buildPerBigTileLightListShader = null;
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public ComputeShader buildPerVoxelLightListShader = null; // clustered
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public ComputeShader shadeOpaqueShader = null;
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// Various set of material use in render loop
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public Shader m_DebugViewMaterialGBuffer;
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// For image based lighting
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public Shader m_InitPreFGD;
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}
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}
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