您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
278 行
12 KiB
278 行
12 KiB
using System;
|
|
using UnityEditor;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEditor.Experimental.Rendering.LowendMobile;
|
|
|
|
public class LowendMobilePipelineMaterialEditor : ShaderGUI
|
|
{
|
|
private const float kMinShininessValue = 0.01f;
|
|
private MaterialProperty blendModeProp = null;
|
|
private MaterialProperty albedoMapProp = null;
|
|
private MaterialProperty albedoColorProp = null;
|
|
private MaterialProperty alphaCutoffProp = null;
|
|
private MaterialProperty specularSourceProp = null;
|
|
private MaterialProperty glossinessSourceProp = null;
|
|
private MaterialProperty reflectionSourceProp = null;
|
|
private MaterialProperty specularGlossMapProp = null;
|
|
private MaterialProperty specularColorProp = null;
|
|
private MaterialProperty shininessProp = null;
|
|
private MaterialProperty bumpMapProp = null;
|
|
private MaterialProperty emissionMapProp = null;
|
|
private MaterialProperty emissionColorProp = null;
|
|
private MaterialProperty reflectionMapProp = null;
|
|
private MaterialProperty reflectionColorProp = null;
|
|
|
|
private MaterialEditor m_MaterialEditor = null;
|
|
|
|
private static class Styles
|
|
{
|
|
public static GUIContent[] albedoGlosinessLabels =
|
|
{
|
|
new GUIContent("Base (RGB) Glossiness (A)", "Base Color (RGB) and Glossiness (A)"),
|
|
new GUIContent("Base (RGB)", "Base Color (RGB)")
|
|
};
|
|
|
|
public static GUIContent albedoAlphaLabel = new GUIContent("Base (RGB) Alpha (A)",
|
|
"Base Color (RGB) and Transparency (A)");
|
|
|
|
public static GUIContent[] specularGlossMapLabels =
|
|
{
|
|
new GUIContent("Specular Color (RGB)", "Specular Color (RGB)"),
|
|
new GUIContent("Specular Color (RGB) Glossiness (A)", "Specular Color (RGB) Glossiness (A)")
|
|
};
|
|
|
|
public static GUIContent normalMapText = new GUIContent("Normal Map", "Normal Map");
|
|
public static GUIContent emissionMapLabel = new GUIContent("Emission Map", "Emission Map");
|
|
public static GUIContent reflectionMapLabel = new GUIContent("Reflection Source", "Reflection Source Map");
|
|
|
|
public static GUIContent alphaCutoutWarning =
|
|
new GUIContent(
|
|
"This material has alpha cutout enabled. Alpha cutout has severe performance impact on mobile!");
|
|
|
|
public static GUIStyle warningStyle = new GUIStyle();
|
|
public static readonly string[] blendNames = Enum.GetNames(typeof(UpgradeBlendMode));
|
|
public static readonly string[] specSourceNames = Enum.GetNames(typeof(SpecularSource));
|
|
public static readonly string[] glossinessSourceNames = Enum.GetNames(typeof(GlossinessSource));
|
|
public static readonly string[] speculaSourceNames = Enum.GetNames(typeof(ReflectionSource));
|
|
|
|
public static string renderingModeLabel = "Rendering Mode";
|
|
public static string specularSourceLabel = "Specular Color Source";
|
|
public static string glossinessSourceLable = "Glossiness Source";
|
|
public static string glossinessSource = "Glossiness Source";
|
|
public static string albedoColorLabel = "Base Color";
|
|
public static string albedoMapAlphaLabel = "Base(RGB) Alpha(A)";
|
|
public static string albedoMapGlossinessLabel = "Base(RGB) Glossiness (A)";
|
|
public static string alphaCutoffLabel = "Alpha Cutoff";
|
|
public static string shininessLabel = "Shininess";
|
|
public static string normalMapLabel = "Normal map";
|
|
public static string emissionColorLabel = "Emission Color";
|
|
public static string reflectionSourceLabel = "Reflection Source";
|
|
}
|
|
|
|
private void FindMaterialProperties(MaterialProperty[] properties)
|
|
{
|
|
blendModeProp = FindProperty("_Mode", properties);
|
|
albedoMapProp = FindProperty("_MainTex", properties);
|
|
albedoColorProp = FindProperty("_Color", properties);
|
|
|
|
alphaCutoffProp = FindProperty("_Cutoff", properties);
|
|
specularSourceProp = FindProperty("_SpecSource", properties);
|
|
glossinessSourceProp = FindProperty("_GlossinessSource", properties);
|
|
specularGlossMapProp = FindProperty("_SpecGlossMap", properties);
|
|
specularColorProp = FindProperty("_SpecColor", properties);
|
|
shininessProp = FindProperty("_Shininess", properties);
|
|
bumpMapProp = FindProperty("_BumpMap", properties);
|
|
emissionMapProp = FindProperty("_EmissionMap", properties);
|
|
emissionColorProp = FindProperty("_EmissionColor", properties);
|
|
reflectionMapProp = FindProperty("_Cube", properties);
|
|
reflectionColorProp = FindProperty("_ReflectColor", properties);
|
|
reflectionSourceProp = FindProperty("_ReflectionSource", properties);
|
|
}
|
|
|
|
public override void OnGUI(MaterialEditor materialEditor, MaterialProperty[] properties)
|
|
{
|
|
Material material = materialEditor.target as Material;
|
|
m_MaterialEditor = materialEditor;
|
|
|
|
FindMaterialProperties(properties);
|
|
|
|
EditorGUI.BeginChangeCheck();
|
|
DoBlendMode();
|
|
|
|
EditorGUILayout.Space();
|
|
DoSpecular();
|
|
|
|
EditorGUILayout.Space();
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.normalMapText, bumpMapProp);
|
|
|
|
EditorGUILayout.Space();
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.emissionMapLabel, emissionMapProp, emissionColorProp);
|
|
|
|
EditorGUILayout.Space();
|
|
DoReflection();
|
|
|
|
if (EditorGUI.EndChangeCheck())
|
|
LegacyBlinnPhongUpgrader.UpdateMaterialKeywords(material);
|
|
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.Space();
|
|
|
|
materialEditor.RenderQueueField();
|
|
|
|
EditorGUILayout.Space();
|
|
EditorGUILayout.Space();
|
|
|
|
if ((UpgradeBlendMode)blendModeProp.floatValue == UpgradeBlendMode.Cutout)
|
|
{
|
|
Styles.warningStyle.normal.textColor = Color.yellow;
|
|
EditorGUILayout.LabelField(Styles.alphaCutoutWarning, Styles.warningStyle);
|
|
}
|
|
}
|
|
|
|
public override void AssignNewShaderToMaterial(Material material, Shader oldShader, Shader newShader)
|
|
{
|
|
base.AssignNewShaderToMaterial(material, oldShader, newShader);
|
|
|
|
// Shininess value cannot be zero since it will produce undefined values for cases where pow(0, 0).
|
|
float shininess = material.GetFloat("_Shininess");
|
|
material.SetFloat("_Shininess", Mathf.Clamp(shininess, kMinShininessValue, 1.0f));
|
|
|
|
string oldShaderName = oldShader.name;
|
|
string[] shaderStrings = oldShaderName.Split('/');
|
|
|
|
if (shaderStrings[0].Equals("Legacy Shaders") || shaderStrings[0].Equals("Mobile") ||
|
|
shaderStrings[0].Equals("Reflective"))
|
|
{
|
|
ConvertFromLegacy(material, oldShaderName);
|
|
}
|
|
|
|
LegacyBlinnPhongUpgrader.UpdateMaterialKeywords(material);
|
|
}
|
|
|
|
private void DoBlendMode()
|
|
{
|
|
int modeValue = (int)blendModeProp.floatValue;
|
|
EditorGUI.BeginChangeCheck();
|
|
modeValue = EditorGUILayout.Popup(Styles.renderingModeLabel, modeValue, Styles.blendNames);
|
|
if (EditorGUI.EndChangeCheck())
|
|
blendModeProp.floatValue = modeValue;
|
|
|
|
UpgradeBlendMode mode = (UpgradeBlendMode)blendModeProp.floatValue;
|
|
|
|
EditorGUILayout.Space();
|
|
|
|
if (mode == UpgradeBlendMode.Opaque)
|
|
{
|
|
int glossSource = (int)glossinessSourceProp.floatValue;
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.albedoGlosinessLabels[glossSource], albedoMapProp,
|
|
albedoColorProp);
|
|
m_MaterialEditor.TextureScaleOffsetProperty(albedoMapProp);
|
|
}
|
|
else
|
|
{
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.albedoAlphaLabel, albedoMapProp, albedoColorProp);
|
|
m_MaterialEditor.TextureScaleOffsetProperty(albedoMapProp);
|
|
if (mode == UpgradeBlendMode.Cutout)
|
|
m_MaterialEditor.RangeProperty(alphaCutoffProp, "Cutoff");
|
|
}
|
|
}
|
|
|
|
private void DoSpecular()
|
|
{
|
|
EditorGUILayout.Space();
|
|
|
|
int source = (int)specularSourceProp.floatValue;
|
|
EditorGUI.BeginChangeCheck();
|
|
source = EditorGUILayout.Popup(Styles.specularSourceLabel, source, Styles.specSourceNames);
|
|
if (EditorGUI.EndChangeCheck())
|
|
specularSourceProp.floatValue = source;
|
|
|
|
SpecularSource specSource = (SpecularSource)specularSourceProp.floatValue;
|
|
if (specSource != SpecularSource.NoSpecular)
|
|
{
|
|
int glossinessSource = (int)glossinessSourceProp.floatValue;
|
|
EditorGUI.BeginChangeCheck();
|
|
glossinessSource = EditorGUILayout.Popup(Styles.glossinessSourceLable, glossinessSource,
|
|
Styles.glossinessSourceNames);
|
|
if (EditorGUI.EndChangeCheck())
|
|
glossinessSourceProp.floatValue = (float)glossinessSource;
|
|
}
|
|
|
|
int glossSource = (int)glossinessSourceProp.floatValue;
|
|
if (specSource == SpecularSource.SpecularTextureAndColor)
|
|
{
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.specularGlossMapLabels[glossSource],
|
|
specularGlossMapProp, specularColorProp);
|
|
}
|
|
|
|
if (specSource != SpecularSource.NoSpecular)
|
|
{
|
|
EditorGUI.BeginChangeCheck();
|
|
float shininess = EditorGUILayout.Slider(Styles.shininessLabel, shininessProp.floatValue,
|
|
kMinShininessValue, 1.0f);
|
|
if (EditorGUI.EndChangeCheck())
|
|
shininessProp.floatValue = shininess;
|
|
}
|
|
}
|
|
|
|
private void DoReflection()
|
|
{
|
|
EditorGUILayout.Space();
|
|
|
|
int source = (int)reflectionSourceProp.floatValue;
|
|
EditorGUI.BeginChangeCheck();
|
|
source = EditorGUILayout.Popup(Styles.reflectionSourceLabel, source, Styles.speculaSourceNames);
|
|
if (EditorGUI.EndChangeCheck())
|
|
reflectionSourceProp.floatValue = (float)source;
|
|
|
|
EditorGUILayout.Space();
|
|
ReflectionSource reflectionSource = (ReflectionSource)reflectionSourceProp.floatValue;
|
|
if (reflectionSource == ReflectionSource.Cubemap)
|
|
m_MaterialEditor.TexturePropertySingleLine(Styles.reflectionMapLabel, reflectionMapProp,
|
|
reflectionColorProp);
|
|
}
|
|
|
|
private void ConvertFromLegacy(Material material, string oldShaderName)
|
|
{
|
|
UpgradeParams shaderUpgradeParams;
|
|
|
|
if (oldShaderName.Contains("Transp"))
|
|
{
|
|
shaderUpgradeParams.blendMode = UpgradeBlendMode.Alpha;
|
|
shaderUpgradeParams.glosinessSource = GlossinessSource.SpecularAlpha;
|
|
}
|
|
else if (oldShaderName.Contains("Cutout"))
|
|
{
|
|
shaderUpgradeParams.blendMode = UpgradeBlendMode.Cutout;
|
|
shaderUpgradeParams.glosinessSource = GlossinessSource.SpecularAlpha;
|
|
}
|
|
else
|
|
{
|
|
shaderUpgradeParams.blendMode = UpgradeBlendMode.Opaque;
|
|
shaderUpgradeParams.glosinessSource = GlossinessSource.BaseAlpha;
|
|
}
|
|
|
|
if (oldShaderName.Contains("Spec"))
|
|
shaderUpgradeParams.specularSource = SpecularSource.SpecularTextureAndColor;
|
|
else
|
|
shaderUpgradeParams.specularSource = SpecularSource.NoSpecular;
|
|
|
|
if (oldShaderName.Contains("Reflective"))
|
|
shaderUpgradeParams.reflectionSource = ReflectionSource.Cubemap;
|
|
else
|
|
shaderUpgradeParams.reflectionSource = ReflectionSource.NoReflection;
|
|
|
|
material.SetFloat("_Mode", (float)shaderUpgradeParams.blendMode);
|
|
material.SetFloat("_SpecSource", (float)shaderUpgradeParams.specularSource);
|
|
material.SetFloat("_GlossinessSource", (float)shaderUpgradeParams.glosinessSource);
|
|
material.SetFloat("_ReflectionSource", (float)shaderUpgradeParams.reflectionSource);
|
|
|
|
if (oldShaderName.Contains("Self-Illumin"))
|
|
{
|
|
material.SetTexture("_EmissionMap", material.GetTexture("_MainTex"));
|
|
material.SetTexture("_MainTex", null);
|
|
material.SetColor("_EmissionColor", Color.white);
|
|
}
|
|
}
|
|
}
|