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120 行
4.1 KiB

using System.Collections.Generic;
namespace UnityEditor.Experimental.Rendering
{
public static class CoreEditorDrawer<TUIState, TData>
{
public interface IDrawer
{
void Draw(TUIState s, TData p, Editor owner);
}
public delegate void ActionDrawer(TUIState s, TData p, Editor owner);
public delegate float FloatGetter(TUIState s, TData p, Editor owner, int i);
public delegate SerializedProperty SerializedPropertyGetter(TUIState s, TData p, Editor o);
public static readonly IDrawer space = Action((state, data, owner) => EditorGUILayout.Space());
public static readonly IDrawer noop = Action((state, data, owner) => { });
public static IDrawer Action(params ActionDrawer[] drawers)
{
return new ActionDrawerInternal(drawers);
}
public static IDrawer FadeGroup(FloatGetter fadeGetter, bool indent, params IDrawer[] groupDrawers)
{
return new FadeGroupsDrawerInternal(fadeGetter, indent, groupDrawers);
}
public static IDrawer FoldoutGroup(string title, SerializedPropertyGetter root, bool indent, params IDrawer[] bodies)
{
return new FoldoutDrawerInternal(title, root, indent, bodies);
}
class ActionDrawerInternal : IDrawer
{
ActionDrawer[] actionDrawers { get; set; }
public ActionDrawerInternal(params ActionDrawer[] actionDrawers)
{
this.actionDrawers = actionDrawers;
}
void IDrawer.Draw(TUIState s, TData p, Editor owner)
{
for (var i = 0; i < actionDrawers.Length; i++)
actionDrawers[i](s, p, owner);
}
}
class FadeGroupsDrawerInternal : IDrawer
{
IDrawer[] groupDrawers;
FloatGetter getter;
bool indent;
public FadeGroupsDrawerInternal(FloatGetter getter, bool indent, params IDrawer[] groupDrawers)
{
this.groupDrawers = groupDrawers;
this.getter = getter;
this.indent = indent;
}
void IDrawer.Draw(TUIState s, TData p, Editor owner)
{
for (var i = 0; i < groupDrawers.Length; ++i)
{
if (EditorGUILayout.BeginFadeGroup(getter(s, p, owner, i)))
{
if (indent)
++EditorGUI.indentLevel;
groupDrawers[i].Draw(s, p, owner);
if (indent)
--EditorGUI.indentLevel;
}
EditorGUILayout.EndFadeGroup();
}
}
}
class FoldoutDrawerInternal : IDrawer
{
IDrawer[] bodies;
SerializedPropertyGetter root;
string title;
bool indent;
public FoldoutDrawerInternal(string title, SerializedPropertyGetter root, bool indent, params IDrawer[] bodies)
{
this.title = title;
this.root = root;
this.bodies = bodies;
this.indent = indent;
}
public void Draw(TUIState s, TData p, Editor owner)
{
var r = root(s, p, owner);
CoreEditorUtils.DrawSplitter();
r.isExpanded = CoreEditorUtils.DrawHeaderFoldout(title, r.isExpanded);
if (r.isExpanded)
{
if (indent)
++EditorGUI.indentLevel;
for (var i = 0; i < bodies.Length; i++)
bodies[i].Draw(s, p, owner);
if (indent)
--EditorGUI.indentLevel;
}
}
}
}
public static class CoreEditorDrawersExtensions
{
public static void Draw<TUIState, TData>(this IEnumerable<CoreEditorDrawer<TUIState, TData>.IDrawer> drawers, TUIState s, TData p, Editor o)
{
foreach (var drawer in drawers)
drawer.Draw(s, p, o);
}
}
}