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50 行
1.1 KiB
50 行
1.1 KiB
Shader "Custom/Post-processing Tests/Nan_Shader"
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{
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Properties
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{
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_Color1 ("Color 1", Color) = (1,0,0,0)
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_Color2 ("Color 2", Color) = (0,0,0,0)
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#pragma multi_compile_fog
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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};
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float4 _Color1;
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float4 _Color2;
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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return o;
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}
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half4 frag (v2f i) : SV_Target
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{
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return _Color1 / _Color2;
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}
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ENDCG
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}
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}
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}
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