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Evgenii Golubev b80d80b6 Implement linear boundary fade for density volumes 6 年前
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AtmosphericScattering.cs Implement linear boundary fade for density volumes 6 年前
AtmosphericScattering.cs.hlsl Switch to the volume system WIP 7 年前
AtmosphericScattering.cs.hlsl.meta Refactor of constant buffers in HDRP 6 年前
AtmosphericScattering.cs.meta Refactor of constant buffers in HDRP 6 年前
AtmosphericScattering.hlsl Refactor of constant buffers in HDRP 6 年前
AtmosphericScattering.hlsl.meta Refactor of constant buffers in HDRP 6 年前
ExponentialFog.cs Run code formatter. 6 年前
ExponentialFog.cs.meta Porting sky/fog systems to Interpolation volumes. 7 年前
LinearFog.cs Run code formatter. 6 年前
LinearFog.cs.meta Porting sky/fog systems to Interpolation volumes. 7 年前
OpaqueAtmosphericScattering.shader Refactor of constant buffers in HDRP 6 年前
OpaqueAtmosphericScattering.shader.meta Refactor of constant buffers in HDRP 6 年前
ShaderVariablesAtmosphericScattering.hlsl Refactor of constant buffers in HDRP 6 年前
ShaderVariablesAtmosphericScattering.hlsl.meta Refactor of constant buffers in HDRP 6 年前
VolumetricFog.cs Implement linear boundary fade for density volumes 6 年前
VolumetricFog.cs.meta Switch to the volume system WIP 7 年前