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542 行
24 KiB
542 行
24 KiB
using UnityEngine.Rendering;
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using UnityEngine.Experimental.Rendering;
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using System.Collections.Generic;
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using System;
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using System.Linq;
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using System.Text.RegularExpressions;
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using UnityEngine.MaterialGraph;
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using UnityEngine.Graphing;
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namespace UnityEngine.Experimental.ScriptableRenderLoop
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{
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public class DefaultAmbientOcclusion : AbstractMaterialNode
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{
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public const int kOutputSlotId = 0;
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public const string kOutputSlotName = "DefaultAmbientOcclusion";
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public DefaultAmbientOcclusion()
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{
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name = "Default Ambient Occlusion";
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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AddSlot(new MaterialSlot(kOutputSlotId, kOutputSlotName, kOutputSlotName, SlotType.Output, SlotValueType.Vector1, Vector4.one));
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RemoveSlotsNameNotMatching(new[] { kOutputSlotId });
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}
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public override string GetVariableNameForSlot(int slotId)
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{
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return "1.0f";
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}
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}
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[Serializable]
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public abstract class AbstractHDRenderLoopMasterNode : AbstractMasterNode
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{
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public AbstractHDRenderLoopMasterNode()
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{
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name = GetType().Name;
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UpdateNodeAfterDeserialization();
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}
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public sealed override void UpdateNodeAfterDeserialization()
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{
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var surfaceType = GetSurfaceType();
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if (surfaceType != null)
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{
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var fieldsBuiltIn = typeof(Builtin.BuiltinData).GetFields();
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var fieldsSurface = surfaceType.GetFields();
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var slots = fieldsSurface.Concat(fieldsBuiltIn).Select((field, index) =>
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{
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var attributes = (SurfaceDataAttributes[])field.GetCustomAttributes(typeof(SurfaceDataAttributes), false);
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var attribute = attributes.Length > 0 ? attributes[0] : new SurfaceDataAttributes();
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var valueType = SlotValueType.Dynamic;
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var fieldType = field.FieldType;
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if (fieldType == typeof(float))
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{
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valueType = SlotValueType.Vector1;
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}
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else if (fieldType == typeof(Vector2))
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{
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valueType = SlotValueType.Vector2;
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}
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else if (fieldType == typeof(Vector3))
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{
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valueType = SlotValueType.Vector3;
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}
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else if (fieldType == typeof(Vector2))
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{
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valueType = SlotValueType.Vector4;
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}
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return new
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{
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index = index,
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priority = attribute.priority,
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displayName = attribute.displayName,
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materialID = attribute.filter,
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shaderOutputName = field.Name,
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valueType = valueType
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};
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})
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.Where(o => (o.materialID == null || o.materialID.Contains(GetMatchingMaterialID())) && o.valueType != SlotValueType.Dynamic)
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.OrderBy(o => o.priority)
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.ThenBy(o => o.displayName)
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.ToArray();
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foreach (var slot in slots)
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{
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if (slot.displayName == "Normal")
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{
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AddSlot(new MaterialSlotDefaultInput(slot.index, slot.displayName, slot.shaderOutputName, Graphing.SlotType.Input, slot.valueType, new WorldSpaceNormalNode(), WorldSpaceNormalNode.kOutputSlotId));
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}
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else if (slot.displayName == "Tangent")
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{
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AddSlot(new MaterialSlotDefaultInput(slot.index, slot.displayName, slot.shaderOutputName, Graphing.SlotType.Input, slot.valueType, new WorldSpaceTangentNode(), WorldSpaceTangentNode.kOutputSlotId));
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}
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else if (slot.displayName == "Ambient Occlusion")
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{
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AddSlot(new MaterialSlotDefaultInput(slot.index, slot.displayName, slot.shaderOutputName, Graphing.SlotType.Input, slot.valueType, new DefaultAmbientOcclusion(), DefaultAmbientOcclusion.kOutputSlotId));
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}
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else
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{
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AddSlot(new MaterialSlot(slot.index, slot.displayName, slot.shaderOutputName, Graphing.SlotType.Input, slot.valueType, Vector4.zero));
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}
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}
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}
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}
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private static void CollectFromNodesFromNodes(List<INode> nodeList, INode node, List<int> slotId)
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{
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// no where to start
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if (node == null)
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return;
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// allready added this node
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if (nodeList.Contains(node))
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return;
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// if we have a slot passed in but can not find it on the node abort
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if (slotId != null && node.GetInputSlots<ISlot>().All(x => !slotId.Contains(x.id)))
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return;
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var validSlots = ListPool<int>.Get();
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if (slotId != null)
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slotId.ForEach(x => validSlots.Add(x));
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else
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validSlots.AddRange(node.GetInputSlots<ISlot>().Select(x => x.id));
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foreach (var slot in validSlots)
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{
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foreach (var edge in node.owner.GetEdges(node.GetSlotReference(slot)))
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{
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var outputNode = node.owner.GetNodeFromGuid(edge.outputSlot.nodeGuid);
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CollectFromNodesFromNodes(nodeList, outputNode, null);
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}
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}
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nodeList.Add(node);
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ListPool<int>.Release(validSlots);
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}
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private class Vayring
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{
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public string attributeName;
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public string semantic;
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public SlotValueType semanticType;
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public string vayringName;
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public SlotValueType type;
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public string vertexCode;
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public string pixelCode;
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public string fragInputTarget;
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};
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private string GenerateLitDataTemplate(GenerationMode mode, string useSurfaceDataInput, string useSurfaceFragInput, PropertyGenerator propertyGenerator, ShaderGenerator propertyUsagesVisitor, ShaderGenerator shaderFunctionVisitor, string litShareTemplate)
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{
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var activeNodeList = new List<INode>();
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var useDataInputRegex = new Regex(useSurfaceDataInput);
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var needFragInputRegex = new Regex(useSurfaceFragInput);
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var slotIDList = GetInputSlots<MaterialSlot>().Where(s => useDataInputRegex.IsMatch(s.shaderOutputName)).Select(s => s.id).ToList();
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CollectFromNodesFromNodes(activeNodeList, this, slotIDList);
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var vayrings = new List<Vayring>();
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for (int iTexCoord = 0; iTexCoord < 4; ++iTexCoord)
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{
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if (needFragInputRegex.IsMatch("texCoord" + iTexCoord) || (iTexCoord == 0 && activeNodeList.OfType<IMayRequireMeshUV>().Any(x => x.RequiresMeshUV())))
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{
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vayrings.Add(new Vayring()
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{
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attributeName = "texCoord" + iTexCoord,
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semantic = "TEXCOORD" + iTexCoord,
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vayringName = "texCoord" + iTexCoord,
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type = SlotValueType.Vector2,
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vertexCode = string.Format("output.texCoord{0} = input.texCoord{0};", iTexCoord),
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pixelCode = string.Format("float4 {0} = float4(fragInput.texCoord{1}, 0, 0);", ShaderGeneratorNames.UV0.Replace("0", iTexCoord.ToString()), iTexCoord)
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});
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}
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}
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bool needBitangent = needFragInputRegex.IsMatch("bitangentWS");
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if (needBitangent || needFragInputRegex.IsMatch("tangentWS") || activeNodeList.OfType<IMayRequireTangent>().Any(x => x.RequiresTangent()))
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{
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vayrings.Add(new Vayring()
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{
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attributeName = "tangentOS",
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semantic = "TANGENT",
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semanticType = SlotValueType.Vector4,
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vayringName = "tangentWS",
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type = SlotValueType.Vector3,
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vertexCode = "output.tangentWS = TransformObjectToWorldDir(input.tangentOS.xyz);",
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fragInputTarget = "tangentToWorld[0]",
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pixelCode = string.Format("float3 {0} = normalize(fragInput.tangentToWorld[0]);", ShaderGeneratorNames.WorldSpaceTangent)
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});
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}
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if (needBitangent || needFragInputRegex.IsMatch("normalWS") || activeNodeList.OfType<IMayRequireNormal>().Any(x => x.RequiresNormal()))
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{
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vayrings.Add(new Vayring()
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{
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attributeName = "normalOS",
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semantic = "NORMAL",
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vayringName = "normalWS",
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type = SlotValueType.Vector3,
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vertexCode = "output.normalWS = TransformObjectToWorldNormal(input.normalOS);",
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fragInputTarget = "tangentToWorld[2]",
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pixelCode = string.Format("float3 {0} = normalize(fragInput.tangentToWorld[2]);", ShaderGeneratorNames.WorldSpaceNormal)
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});
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}
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if (needBitangent)
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{
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vayrings.Add(new Vayring()
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{
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vayringName = "bitangentWS",
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type = SlotValueType.Vector3,
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vertexCode = "output.bitangentWS = CreateBitangent(output.normalWS, output.tangentWS, input.tangentOS.w);",
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fragInputTarget = "tangentToWorld[1]",
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pixelCode = string.Format("float3 {0} = normalize(fragInput.tangentToWorld[1]);", "worldSpaceBitangent")
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});
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}
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bool requireViewDirection = needFragInputRegex.IsMatch("viewDirectionWS") || activeNodeList.OfType<IMayRequireViewDirection>().Any(x => x.RequiresViewDirection());
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if (requireViewDirection || needFragInputRegex.IsMatch("positionWS") || activeNodeList.OfType<IMayRequireWorldPosition>().Any(x => x.RequiresWorldPosition()))
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{
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vayrings.Add(new Vayring()
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{
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vayringName = "positionWS",
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type = SlotValueType.Vector3,
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vertexCode = "output.positionWS = TransformObjectToWorld(input.positionOS);",
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pixelCode = string.Format("float3 {0} = fragInput.positionWS;", ShaderGeneratorNames.WorldSpacePosition)
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});
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}
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if (requireViewDirection)
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{
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vayrings.Add(new Vayring()
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{
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pixelCode = string.Format("float3 {0} = GetWorldSpaceNormalizeViewDir(fragInput.positionWS);", ShaderGeneratorNames.WorldSpaceViewDirection)
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});
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}
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if (needFragInputRegex.IsMatch("vertexColor"))
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{
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vayrings.Add(new Vayring()
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{
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attributeName = "vertexColor",
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semantic = "COLOR",
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vayringName = "vertexColor",
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type = SlotValueType.Vector4,
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vertexCode = "output.vertexColor = input.vertexColor;",
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pixelCode = string.Format("float4 {0} = fragInput.vertexColor;", "vertexColor")
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});
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}
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Func<SlotValueType, int> _fnTypeToSize = o =>
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{
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switch (o)
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{
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case SlotValueType.Vector1: return 1;
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case SlotValueType.Vector2: return 2;
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case SlotValueType.Vector3: return 3;
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case SlotValueType.Vector4: return 4;
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}
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return 0;
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};
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var packedVarying = new ShaderGenerator();
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int totalSize = vayrings.Sum(x => _fnTypeToSize(x.type));
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if (totalSize > 0)
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{
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var interpolatorCount = Mathf.Ceil((float)totalSize / 4.0f);
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packedVarying.AddShaderChunk(string.Format("float4 interpolators[{0}] : TEXCOORD0;", (int)interpolatorCount), false);
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}
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var vayringVisitor = new ShaderGenerator();
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var pixelShaderInitVisitor = new ShaderGenerator();
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var vertexAttributeVisitor = new ShaderGenerator();
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var vertexShaderBodyVisitor = new ShaderGenerator();
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var packInterpolatorVisitor = new ShaderGenerator();
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var unpackInterpolatorVisitor = new ShaderGenerator();
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int currentIndex = 0;
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int currentChannel = 0;
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foreach (var vayring in vayrings)
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{
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vertexShaderBodyVisitor.AddShaderChunk(vayring.vertexCode, false);
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pixelShaderInitVisitor.AddShaderChunk(vayring.pixelCode, false);
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if (vayring.type != SlotValueType.Dynamic)
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{
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var typeSize = _fnTypeToSize(vayring.type);
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if (!string.IsNullOrEmpty(vayring.attributeName))
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{
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var semanticType = vayring.semanticType != SlotValueType.Dynamic ? vayring.semanticType : vayring.type;
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var semanticSize = _fnTypeToSize(semanticType);
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vertexAttributeVisitor.AddShaderChunk(string.Format("float{0} {1} : {2};", semanticSize, vayring.attributeName, vayring.semantic), true);
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}
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vayringVisitor.AddShaderChunk(string.Format("float{0} {1};", typeSize, vayring.vayringName), false);
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for (int channel = 0; channel < typeSize; ++channel)
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{
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var packed = string.Format("interpolators[{0}][{1}]", currentIndex, currentChannel);
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var source = string.Format("{0}[{1}]", vayring.vayringName, channel);
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var target = string.Format("{0}[{1}]", string.IsNullOrEmpty(vayring.fragInputTarget) ? vayring.vayringName : vayring.fragInputTarget, channel);
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packInterpolatorVisitor.AddShaderChunk(string.Format("output.{0} = input.{1};", packed, source), false);
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unpackInterpolatorVisitor.AddShaderChunk(string.Format("output.{0} = input.{1};", target, packed), false);
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if (currentChannel == 3)
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{
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currentChannel = 0;
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currentIndex++;
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}
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else
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{
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currentChannel++;
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}
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}
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}
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}
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foreach (var node in activeNodeList.OfType<AbstractMaterialNode>())
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{
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if (node is IGeneratesFunction) (node as IGeneratesFunction).GenerateNodeFunction(shaderFunctionVisitor, mode);
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if (node is IGenerateProperties)
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{
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(node as IGenerateProperties).GeneratePropertyBlock(propertyGenerator, mode);
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(node as IGenerateProperties).GeneratePropertyUsages(propertyUsagesVisitor, mode);
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}
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}
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var pixelShaderBodyVisitor = new ShaderGenerator();
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foreach (var node in activeNodeList)
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{
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if (node is IGeneratesBodyCode)
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(node as IGeneratesBodyCode).GenerateNodeCode(pixelShaderBodyVisitor, mode);
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}
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foreach (var slot in GetInputSlots<MaterialSlot>())
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{
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if (!slotIDList.Contains(slot.id))
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continue;
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foreach (var edge in owner.GetEdges(slot.slotReference))
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{
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var outputRef = edge.outputSlot;
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var fromNode = owner.GetNodeFromGuid<AbstractMaterialNode>(outputRef.nodeGuid);
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if (fromNode == null)
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continue;
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var slotOutputName = slot.shaderOutputName;
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var inputStruct = GetSurfaceType().GetFields().Any(o => o.Name == slotOutputName) ? "surfaceData" : "builtinData";
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pixelShaderBodyVisitor.AddShaderChunk(inputStruct + "." + slot.shaderOutputName + " = " + fromNode.GetVariableNameForSlot(outputRef.slotId) + ";", false);
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}
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}
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var type = GetMatchingMaterialID();
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var typeString = type.ToString();
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var fieldsSurface = GetSurfaceType().GetFields();
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var materialIdField = fieldsSurface.FirstOrDefault(o => o.FieldType.IsEnum);
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if (materialIdField != null)
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{
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var enumValue = Enum.ToObject(materialIdField.FieldType, GetMatchingMaterialID()).ToString();
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var define = string.Format("{0}_{1}", materialIdField.Name, ShaderGeneratorHelper.InsertUnderscore(enumValue));
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define = define.ToUpper();
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pixelShaderBodyVisitor.AddShaderChunk(string.Format("surfaceData.{0} = {1};", materialIdField.Name, define), false);
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}
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var resultShader = litShareTemplate.Replace("${VaryingAttributes}", vayringVisitor.GetShaderString(1));
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resultShader = resultShader.Replace("${PixelShaderInitialize}", pixelShaderInitVisitor.GetShaderString(1));
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resultShader = resultShader.Replace("${PixelShaderBody}", pixelShaderBodyVisitor.GetShaderString(1));
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resultShader = resultShader.Replace("${VertexAttributes}", vertexAttributeVisitor.GetShaderString(1));
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resultShader = resultShader.Replace("${PackedVaryingAttributes}", packedVarying.GetShaderString(1));
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resultShader = resultShader.Replace("${PackingVaryingCode}", packInterpolatorVisitor.GetShaderString(1));
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resultShader = resultShader.Replace("${UnpackVaryingCode}", unpackInterpolatorVisitor.GetShaderString(1));
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resultShader = resultShader.Replace("${VertexShaderBody}", vertexShaderBodyVisitor.GetShaderString(1));
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return resultShader;
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}
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public override string GetShader(MaterialOptions options, GenerationMode mode, out List<PropertyGenerator.TextureInfo> configuredTextures)
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{
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configuredTextures = new List<PropertyGenerator.TextureInfo>();
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var templateText = GetTemplateText();
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var templatePassText = GetTemplatePassText();
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var shaderPropertiesVisitor = new PropertyGenerator();
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var propertyUsagesVisitor = new ShaderGenerator();
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var shaderFunctionVisitor = new ShaderGenerator();
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var templateToShader = new Dictionary<string, string>();
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var findLitShareTemplate = new System.Text.RegularExpressions.Regex("#{TemplatePass.*}");
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var findUseDataInput = new System.Text.RegularExpressions.Regex("useSurfaceData:{(.*?)}");
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var findNeedFragInput = new System.Text.RegularExpressions.Regex("useFragInput:{(.*?)}");
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foreach (System.Text.RegularExpressions.Match match in findLitShareTemplate.Matches(templateText))
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{
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if (match.Captures.Count > 0)
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{
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var capture = match.Captures[0].Value;
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if (!templateToShader.ContainsKey(capture))
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{
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var useUseDataInputRegex = "";
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if (findUseDataInput.IsMatch(capture))
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{
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var useInputMatch = findUseDataInput.Match(capture);
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useUseDataInputRegex = useInputMatch.Groups.Count > 1 ? useInputMatch.Groups[1].Value : "";
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}
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var needFragInputRegex = "";
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if (findNeedFragInput.IsMatch(capture))
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{
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var useInputMatch = findNeedFragInput.Match(capture);
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needFragInputRegex = useInputMatch.Groups.Count > 1 ? useInputMatch.Groups[1].Value : "";
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}
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var generatedShader = GenerateLitDataTemplate(mode, useUseDataInputRegex, needFragInputRegex, shaderPropertiesVisitor, propertyUsagesVisitor, shaderFunctionVisitor, templatePassText);
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templateToShader.Add(capture, generatedShader);
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}
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}
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}
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var resultShader = templateText.Replace("${ShaderName}", GetType() + guid.ToString());
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resultShader = resultShader.Replace("${ShaderPropertiesHeader}", shaderPropertiesVisitor.GetShaderString(2));
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resultShader = resultShader.Replace("${ShaderPropertyUsages}", propertyUsagesVisitor.GetShaderString(1));
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resultShader = resultShader.Replace("${ShaderFunctions}", shaderFunctionVisitor.GetShaderString(1));
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foreach (var entry in templateToShader)
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{
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resultShader = resultShader.Replace(entry.Key, entry.Value);
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}
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configuredTextures = shaderPropertiesVisitor.GetConfiguredTexutres();
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resultShader = Regex.Replace(resultShader, @"\t", " ");
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return Regex.Replace(resultShader, @"\r\n|\n\r|\n|\r", Environment.NewLine);
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}
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protected abstract Type GetSurfaceType();
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protected abstract int GetMatchingMaterialID();
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protected abstract string GetTemplateText();
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protected abstract string GetTemplatePassText();
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}
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[Serializable]
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public abstract class LitNode : AbstractHDRenderLoopMasterNode
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{
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protected override sealed Type GetSurfaceType()
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{
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return typeof(Lit.SurfaceData);
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}
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protected sealed override string GetTemplateText()
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{
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var templatePath = "Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/Lit.template";
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if (!System.IO.File.Exists(templatePath))
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return "";
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return System.IO.File.ReadAllText(templatePath);
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}
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protected sealed override string GetTemplatePassText()
|
|
{
|
|
var templatePathPass = "Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitSharePass.template";
|
|
if (!System.IO.File.Exists(templatePathPass))
|
|
return "";
|
|
return System.IO.File.ReadAllText(templatePathPass);
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
[Title("HDRenderLoop/Lit/Standard")]
|
|
public class StandardtLitNode : LitNode
|
|
{
|
|
protected override int GetMatchingMaterialID()
|
|
{
|
|
return (int)Lit.MaterialId.LitStandard;
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
[Title("HDRenderLoop/Lit/SubsurfaceScattering")]
|
|
public class SubsurfaceScatteringLitNode : LitNode
|
|
{
|
|
protected override int GetMatchingMaterialID()
|
|
{
|
|
return (int)Lit.MaterialId.LitSSS;
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
[Title("HDRenderLoop/Lit/SubsurfaceClearCoat")]
|
|
public class SubsurfaceClearCoatLitNode : LitNode
|
|
{
|
|
protected override int GetMatchingMaterialID()
|
|
{
|
|
return (int)Lit.MaterialId.LitClearCoat;
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
[Title("HDRenderLoop/Lit/SpecularColor")]
|
|
public class SpecularColorLitNode : LitNode
|
|
{
|
|
protected override int GetMatchingMaterialID()
|
|
{
|
|
return (int)Lit.MaterialId.LitSpecular;
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
[Title("HDRenderLoop/Unlit")]
|
|
public class UnlitNode : AbstractHDRenderLoopMasterNode
|
|
{
|
|
protected override Type GetSurfaceType()
|
|
{
|
|
return typeof(Unlit.SurfaceData);
|
|
}
|
|
|
|
protected override int GetMatchingMaterialID()
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
protected sealed override string GetTemplateText()
|
|
{
|
|
var templatePath = "Assets/ScriptableRenderLoop/HDRenderLoop/Material/Unlit/Unlit.template";
|
|
if (!System.IO.File.Exists(templatePath))
|
|
return "";
|
|
return System.IO.File.ReadAllText(templatePath);
|
|
}
|
|
|
|
protected sealed override string GetTemplatePassText()
|
|
{
|
|
var templatePathPass = "Assets/ScriptableRenderLoop/HDRenderLoop/Material/Lit/LitSharePass.template";
|
|
if (!System.IO.File.Exists(templatePathPass))
|
|
return "";
|
|
return System.IO.File.ReadAllText(templatePathPass);
|
|
}
|
|
}
|
|
}
|