您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
57 行
1.8 KiB
57 行
1.8 KiB
using System;
|
|
using System.Linq;
|
|
using System.Reflection;
|
|
using UnityEngine.Assertions;
|
|
|
|
namespace UnityEditor.Experimental.Rendering
|
|
{
|
|
public sealed class SerializedDataParameter
|
|
{
|
|
public SerializedProperty overrideState { get; private set; }
|
|
public SerializedProperty value { get; private set; }
|
|
public Attribute[] attributes { get; private set; }
|
|
public Type referenceType { get; private set; }
|
|
|
|
SerializedProperty m_BaseProperty;
|
|
object m_ReferenceValue;
|
|
|
|
public string displayName
|
|
{
|
|
get { return m_BaseProperty.displayName; }
|
|
}
|
|
|
|
internal SerializedDataParameter(SerializedProperty property)
|
|
{
|
|
// Find the actual property type, optional attributes & reference
|
|
var path = property.propertyPath.Split('.');
|
|
object obj = property.serializedObject.targetObject;
|
|
FieldInfo field = null;
|
|
|
|
foreach (var p in path)
|
|
{
|
|
field = obj.GetType().GetField(p, BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
|
|
obj = field.GetValue(obj);
|
|
}
|
|
|
|
Assert.IsNotNull(field);
|
|
|
|
m_BaseProperty = property.Copy();
|
|
overrideState = m_BaseProperty.FindPropertyRelative("m_OverrideState");
|
|
value = m_BaseProperty.FindPropertyRelative("m_Value");
|
|
attributes = field.GetCustomAttributes(false).Cast<Attribute>().ToArray();
|
|
referenceType = obj.GetType();
|
|
m_ReferenceValue = obj;
|
|
}
|
|
|
|
public T GetAttribute<T>()
|
|
where T : Attribute
|
|
{
|
|
return (T)attributes.FirstOrDefault(x => x is T);
|
|
}
|
|
|
|
public T GetObjectRef<T>()
|
|
{
|
|
return (T)m_ReferenceValue;
|
|
}
|
|
}
|
|
}
|