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31 行
660 B
31 行
660 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SpiderInit : MonoBehaviour {
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public Material m_SpiderMaterial;
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// Use this for initialization
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void Start () {
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Renderer renderer = GetComponent<SkinnedMeshRenderer>();
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Material mat = Material.Instantiate(m_SpiderMaterial);
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Color oColor = Color.HSVToRGB(Random.value,1,1);
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mat.SetColor("_BaseColor", oColor);
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mat.SetFloat("_Metallic", Random.value);
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mat.SetFloat("_Smoothness", Random.value);
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renderer.material = mat;
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}
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// Update is called once per frame
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void Update () {
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}
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}
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