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31 行
660 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SpiderInit : MonoBehaviour {
public Material m_SpiderMaterial;
// Use this for initialization
void Start () {
Renderer renderer = GetComponent<SkinnedMeshRenderer>();
Material mat = Material.Instantiate(m_SpiderMaterial);
Color oColor = Color.HSVToRGB(Random.value,1,1);
mat.SetColor("_BaseColor", oColor);
mat.SetFloat("_Metallic", Random.value);
mat.SetFloat("_Smoothness", Random.value);
renderer.material = mat;
}
// Update is called once per frame
void Update () {
}
}