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sebastienlagarde a7ee1111 HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData 7 年前
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FPTL TextureCache: rolled back format conversion code, fixed test scene to match code changes 8 年前
Materials Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 7 年前
FPTL.meta fptl: cookie texture settings and conversion, RGBA cookies 8 年前
FPTL.unity HDRenderPipeline: Split AdditionalLightdata into HDAdditionalLight and AdditionalShadowData 7 年前
FPTL.unity.meta separate test scene for fptl 8 年前
Materials.meta separate test scene for fptl 8 年前