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87 行
2.7 KiB
87 行
2.7 KiB
Shader "hidden/preview/_D6313FDD"
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{
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Properties
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{
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[HideInInspector] [NonModifiableTextureData] [NoScaleOffset] Texture_38F8F2CD("texture", 2D) = "white" {}
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}
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CGINCLUDE
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#include "UnityCG.cginc"
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void Unity_ScaleAndOffset_float(float2 uv, float2 scale, float2 scaleCenter, float2 offset, out float2 result)
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{
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float4 xform = float4(scale, offset + scaleCenter - scaleCenter * scale);
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result = uv * xform.xy + xform.zw;
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}
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struct GraphVertexInput
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{
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float4 vertex : POSITION;
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float3 normal : NORMAL;
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float4 tangent : TANGENT;
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float4 color : COLOR;
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float4 texcoord0 : TEXCOORD0;
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float4 lightmapUV : TEXCOORD1;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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struct SurfaceInputs{
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half4 uv0;
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};
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struct SurfaceDescription{
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float2 __D6313FDD_result;
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};
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void ScaleSurfaceDescription(inout SurfaceDescription surface, float scale){
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surface.__D6313FDD_result = scale * surface.__D6313FDD_result;
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};
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void AddSurfaceDescription(inout SurfaceDescription base, in SurfaceDescription add){
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base.__D6313FDD_result = base.__D6313FDD_result + add.__D6313FDD_result;
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};
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UNITY_DECLARE_TEX2D(Texture_38F8F2CD);
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float4 __D6313FDD_uv;
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float4 __D6313FDD_scale;
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float4 __D6313FDD_scaleCenter;
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float4 __D6313FDD_offset;
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GraphVertexInput PopulateVertexData(GraphVertexInput v){
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return v;
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}
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SurfaceDescription PopulateSurfaceData(SurfaceInputs IN) {
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half4 uv0 = IN.uv0;
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float2 __D6313FDD_result;
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Unity_ScaleAndOffset_float(uv0, __D6313FDD_scale, __D6313FDD_scaleCenter, __D6313FDD_offset, __D6313FDD_result);
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SurfaceDescription surface = (SurfaceDescription)0;
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surface.__D6313FDD_result = __D6313FDD_result;
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return surface;
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}
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ENDCG
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 100
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct GraphVertexOutput
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{
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float4 position : POSITION;
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half4 uv0 : TEXCOORD;
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};
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GraphVertexOutput vert (GraphVertexInput v)
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{
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v = PopulateVertexData(v);
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GraphVertexOutput o;
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o.position = UnityObjectToClipPos(v.vertex);
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o.uv0 = v.texcoord0;
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return o;
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}
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fixed4 frag (GraphVertexOutput IN) : SV_Target
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{
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float4 uv0 = IN.uv0;
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SurfaceInputs surfaceInput = (SurfaceInputs)0;;
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surfaceInput.uv0 =uv0;
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SurfaceDescription surf = PopulateSurfaceData(surfaceInput);
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return half4(surf.__D6313FDD_result.x, surf.__D6313FDD_result.y, 0.0, 1.0);
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}
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ENDCG
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}
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}
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}
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