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40 行
1019 B

using System;
using UnityEngine;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
// GlobalFrameSettings represent settings that are immutable at runtime.
// There is a dedicated RenderRenderPipelineSettings for each platform
[Serializable]
public struct GlobalRenderSettings
{
public bool supportShadowMask;
public bool supportSSSAndTransmission;
public bool supportDBuffer;
public bool supportSSR;
public bool supportSSAO;
public bool supportMSAA;
public GlobalRenderSettings()
{
supportShadowMask = true;
supportSSSAndTransmission = true;
supportDBuffer = false;
supportSSR = true;
supportSSAO = true;
supportMSAA = false;
}
}
[Serializable]
public class GlobalFrameSettings : ScriptableObject
{
public GlobalRenderSettings renderSettings;
public GlobalLightLoopSettings lightLoopSettings;
}
}