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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
// RenderRenderPipelineSettings represent settings that are immutable at runtime.
// There is a dedicated RenderRenderPipelineSettings for each platform
[Serializable]
public struct GlobalLightLoopSettings
{
public int spotCookieSize;
public int cookieTexArraySize;
public int pointCookieSize;
public int cubeCookieTexArraySize;
public int reflectionProbeCacheSize;
public int reflectionCubemapSize;
public bool reflectionCacheCompressed;
public GlobalLightLoopSettings()
{
spotCookieSize = 128;
cookieTexArraySize = 16;
pointCookieSize = 512;
cubeCookieTexArraySize = 16;
reflectionProbeCacheSize = 128;
reflectionCubemapSize = 128;
reflectionCacheCompressed = false;
}
}
}