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using System.Collections.Generic;
namespace UnityEngine.Experimental
{
#if UNITY_EDITOR
using UnityEditor;
public class InputManagerEntry
{
public enum Kind { KeyOrButton, Mouse, Axis }
public enum Axis { X, Y, Third, Fourth, Fifth, Sixth, Seventh, Eigth }
public enum Joy { All, First, Second }
public string name = "";
public string desc = "";
public string btnNegative = "";
public string btnPositive = "";
public string altBtnNegative = "";
public string altBtnPositive = "";
public float gravity = 0.0f;
public float deadZone = 0.0f;
public float sensitivity = 0.0f;
public bool snap = false;
public bool invert = false;
public Kind kind = Kind.Axis;
public Axis axis = Axis.X;
public Joy joystick = Joy.All;
}
public class InputRegistering
{
static bool InputAlreadyRegistered(string name, InputManagerEntry.Kind kind, SerializedProperty spAxes)
{
for (var i = 0; i < spAxes.arraySize; ++i)
{
var spAxis = spAxes.GetArrayElementAtIndex(i);
var axisName = spAxis.FindPropertyRelative("m_Name").stringValue;
var kindValue = spAxis.FindPropertyRelative("type").intValue;
if (axisName == name && (int)kind == kindValue)
return true;
}
return false;
}
static void WriteEntry(SerializedProperty spAxes, InputManagerEntry entry)
{
if (InputAlreadyRegistered(entry.name, entry.kind, spAxes))
return;
spAxes.InsertArrayElementAtIndex(spAxes.arraySize);
var spAxis = spAxes.GetArrayElementAtIndex(spAxes.arraySize - 1);
spAxis.FindPropertyRelative("m_Name").stringValue = entry.name;
spAxis.FindPropertyRelative("descriptiveName").stringValue = entry.desc;
spAxis.FindPropertyRelative("negativeButton").stringValue = entry.btnNegative;
spAxis.FindPropertyRelative("altNegativeButton").stringValue = entry.altBtnNegative;
spAxis.FindPropertyRelative("positiveButton").stringValue = entry.btnPositive;
spAxis.FindPropertyRelative("altPositiveButton").stringValue = entry.altBtnPositive;
spAxis.FindPropertyRelative("gravity").floatValue = entry.gravity;
spAxis.FindPropertyRelative("dead").floatValue = entry.deadZone;
spAxis.FindPropertyRelative("sensitivity").floatValue = entry.sensitivity;
spAxis.FindPropertyRelative("snap").boolValue = entry.snap;
spAxis.FindPropertyRelative("invert").boolValue = entry.invert;
spAxis.FindPropertyRelative("type").intValue = (int)entry.kind;
spAxis.FindPropertyRelative("axis").intValue = (int)entry.axis;
spAxis.FindPropertyRelative("joyNum").intValue = (int)entry.joystick;
}
public static void RegisterInputs(List<InputManagerEntry> entries)
{
// Grab reference to input manager
var assets = AssetDatabase.LoadAllAssetsAtPath("ProjectSettings/InputManager.asset");
// Temporary fix. This happens some time with HDRP init when it's called before asset database is initialized (probably related to package load order).
if (assets.Length == 0)
return;
var inputManager = assets[0];
// Wrap in serialized object
var soInputManager = new SerializedObject(inputManager);
var spAxes = soInputManager.FindProperty("m_Axes");
foreach (InputManagerEntry entry in entries)
{
WriteEntry(spAxes, entry);
}
// Commit
soInputManager.ApplyModifiedProperties();
}
}
#endif
}