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20 行
451 B

namespace UnityEngine.Experimental.Rendering
{
public struct RectInt
{
public static readonly RectInt zero = new RectInt(0, 0, 0, 0);
public int x;
public int y;
public int width;
public int height;
public RectInt(int x, int y, int width, int height)
{
this.x = x;
this.y = y;
this.width = width;
this.height = height;
}
}
}