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namespace UnityEngine.Experimental.Rendering
{
// Use this class to get a static instance of a component
// Mainly used to have a default instance
public static class ComponentSingleton<TType>
where TType : Component
{
static TType s_Instance = null;
public static TType instance
{
get
{
if (s_Instance == null)
{
GameObject go = new GameObject("Default " + typeof(TType)) { hideFlags = HideFlags.HideAndDontSave };
go.SetActive(false);
s_Instance = go.AddComponent<TType>();
}
return s_Instance;
}
}
}
}