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37 行
777 B
37 行
777 B
Shader "Hidden/DistordFromTex"
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{
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Properties
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{
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_Tex("InputTex", 2D) = "white" {}
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_Scale("Scale", Float) = 2
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_Bias("Bias", Float) = -1
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" }
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LOD 100
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Pass
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{
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CGPROGRAM
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#include "UnityCustomRenderTexture.cginc"
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#pragma vertex CustomRenderTextureVertexShader
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#pragma fragment frag
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#pragma target 3.0
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sampler2D _Tex;
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float _Scale, _Bias;
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float4 frag(v2f_customrendertexture IN) : COLOR
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{
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float4 c = float4(0,0,0,0);
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c.rgb = tex2D(_Tex, IN.localTexcoord.xy).rgb;
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c.rg = c.rg * _Scale + _Bias;
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return c;
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}
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ENDCG
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}
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}
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}
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