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25 行
501 B
25 行
501 B
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class WriteShaderToRenderTexture : MonoBehaviour
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{
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[SerializeField] RenderTexture rt;
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[SerializeField] Shader shader;
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// Use this for initialization
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void Start ()
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{
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Blit();
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}
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[ContextMenu("Update RenderTexture")]
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void Blit()
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{
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if ((rt == null) || (shader == null)) return;
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Material mat = new Material(shader);
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Graphics.Blit(null, rt, mat);
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}
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}
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