您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

14 行
597 B

#ifndef UNITY_COMMON_SHADOW_INCLUDED
#define UNITY_COMMON_SHADOW_INCLUDED
// Ref: https://mynameismjp.wordpress.com/2015/02/18/shadow-sample-update/
// Calculates the offset to use for sampling the shadow map, based on the surface normal
float3 GetShadowPosOffset(float NdotL, float3 normalWS, float2 invShadowMapSize)
{
float texelSize = 2.0 * invShadowMapSize.x;
float offsetScaleNormalize = saturate(1.0 - NdotL);
// return texelSize * OffsetScale * offsetScaleNormalize * normalWS;
return texelSize * offsetScaleNormalize * normalWS;
}
#endif // UNITY_COMMON_SHADOW_INCLUDED