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23 行
788 B

using System.IO;
using UnityEditor.ProjectWindowCallback;
namespace UnityEditor.ShaderGraph
{
public class CreatePBRShaderGraph : EndNameEditAction
{
[MenuItem("Assets/Create/Shader/PBR Graph", false, 208)]
public static void CreateMaterialGraph()
{
ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, CreateInstance<CreatePBRShaderGraph>(),
"New Shader Graph.ShaderGraph", null, null);
}
public override void Action(int instanceId, string pathName, string resourceFile)
{
var graph = new MaterialGraph();
graph.AddNode(new PBRMasterNode());
File.WriteAllText(pathName, EditorJsonUtility.ToJson(graph));
AssetDatabase.Refresh();
}
}
}