您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
328 行
14 KiB
328 行
14 KiB
using System.Collections.Generic;
|
|
using System;
|
|
using UnityEngine.Experimental.Rendering.HDPipeline.Attributes;
|
|
|
|
namespace UnityEngine.Experimental.Rendering.HDPipeline
|
|
{
|
|
namespace Attributes
|
|
{
|
|
// 0 is reserved!
|
|
[GenerateHLSL]
|
|
public enum DebugViewVarying
|
|
{
|
|
None = 0,
|
|
Texcoord0 = 1,
|
|
Texcoord1,
|
|
Texcoord2,
|
|
Texcoord3,
|
|
VertexTangentWS,
|
|
VertexBitangentWS,
|
|
VertexNormalWS,
|
|
VertexColor,
|
|
VertexColorAlpha,
|
|
// if you add more values here, fix the first entry of next enum
|
|
};
|
|
|
|
// Number must be contiguous
|
|
[GenerateHLSL]
|
|
public enum DebugViewGbuffer
|
|
{
|
|
None = 0,
|
|
Depth = DebugViewVarying.VertexColorAlpha + 1,
|
|
BakeDiffuseLightingWithAlbedoPlusEmissive,
|
|
BakeShadowMask0,
|
|
BakeShadowMask1,
|
|
BakeShadowMask2,
|
|
BakeShadowMask3,
|
|
// if you add more values here, fix the first entry of next enum
|
|
}
|
|
|
|
// Number must be contiguous
|
|
[GenerateHLSL]
|
|
public enum DebugViewProperties
|
|
{
|
|
None = 0,
|
|
Tessellation = DebugViewGbuffer.BakeShadowMask3 + 1,
|
|
PixelDisplacement,
|
|
VertexDisplacement,
|
|
TessellationDisplacement,
|
|
DepthOffset,
|
|
Lightmap,
|
|
Instancing,
|
|
}
|
|
}
|
|
|
|
[Serializable]
|
|
public class MaterialDebugSettings
|
|
{
|
|
static bool isDebugViewMaterialInit = false;
|
|
|
|
public static GUIContent[] debugViewMaterialStrings = null;
|
|
public static int[] debugViewMaterialValues = null;
|
|
public static GUIContent[] debugViewEngineStrings = null;
|
|
public static int[] debugViewEngineValues = null;
|
|
public static GUIContent[] debugViewMaterialVaryingStrings = null;
|
|
public static int[] debugViewMaterialVaryingValues = null;
|
|
public static GUIContent[] debugViewMaterialPropertiesStrings = null;
|
|
public static int[] debugViewMaterialPropertiesValues = null;
|
|
public static GUIContent[] debugViewMaterialTextureStrings = null;
|
|
public static int[] debugViewMaterialTextureValues = null;
|
|
public static GUIContent[] debugViewMaterialGBufferStrings = null;
|
|
public static int[] debugViewMaterialGBufferValues = null;
|
|
|
|
public MaterialDebugSettings()
|
|
{
|
|
BuildDebugRepresentation();
|
|
}
|
|
|
|
// className include the additional "/"
|
|
void FillWithProperties(Type type, ref List<GUIContent> debugViewMaterialStringsList, ref List<int> debugViewMaterialValuesList, string className)
|
|
{
|
|
var attributes = type.GetCustomAttributes(true);
|
|
// Get attribute to get the start number of the value for the enum
|
|
var attr = attributes[0] as GenerateHLSL;
|
|
|
|
if (!attr.needParamDebug)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var fields = type.GetFields();
|
|
|
|
var localIndex = 0;
|
|
foreach (var field in fields)
|
|
{
|
|
// Note: One field can have multiple name. This is to allow to have different debug view mode for the same field
|
|
// like for example display normal in world space or in view space. Same field but two different modes.
|
|
List<String> displayNames = new List<string>();
|
|
displayNames.Add(field.Name);
|
|
|
|
// Check if the display name have been override by the users
|
|
if (Attribute.IsDefined(field, typeof(SurfaceDataAttributes)))
|
|
{
|
|
var propertyAttr = (SurfaceDataAttributes[])field.GetCustomAttributes(typeof(SurfaceDataAttributes), false);
|
|
if (propertyAttr[0].displayNames.Length > 0 && propertyAttr[0].displayNames[0] != "")
|
|
{
|
|
displayNames.Clear();
|
|
|
|
displayNames.AddRange(propertyAttr[0].displayNames);
|
|
}
|
|
}
|
|
|
|
foreach (string fieldName in displayNames)
|
|
{
|
|
debugViewMaterialStringsList.Add(new GUIContent(className + fieldName));
|
|
debugViewMaterialValuesList.Add(attr.paramDefinesStart + (int)localIndex);
|
|
localIndex++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void FillWithPropertiesEnum(Type type, ref List<GUIContent> debugViewMaterialStringsList, ref List<int> debugViewMaterialValuesList, string prefix)
|
|
{
|
|
var names = Enum.GetNames(type);
|
|
|
|
var localIndex = 0;
|
|
foreach (var value in Enum.GetValues(type))
|
|
{
|
|
var valueName = prefix + names[localIndex];
|
|
|
|
debugViewMaterialStringsList.Add(new GUIContent(valueName));
|
|
debugViewMaterialValuesList.Add((int)value);
|
|
localIndex++;
|
|
}
|
|
}
|
|
|
|
public class MaterialItem
|
|
{
|
|
public String className;
|
|
public Type surfaceDataType;
|
|
public Type bsdfDataType;
|
|
};
|
|
|
|
void BuildDebugRepresentation()
|
|
{
|
|
if (!isDebugViewMaterialInit)
|
|
{
|
|
List<RenderPipelineMaterial> materialList = HDUtils.GetRenderPipelineMaterialList();
|
|
|
|
// TODO: Share this code to retrieve deferred material with HDRenderPipeline
|
|
// Find first material that is a deferredMaterial
|
|
Type bsdfDataDeferredType = null;
|
|
foreach (RenderPipelineMaterial material in materialList)
|
|
{
|
|
if (material.IsDefferedMaterial())
|
|
{
|
|
bsdfDataDeferredType = material.GetType().GetNestedType("BSDFData");
|
|
}
|
|
}
|
|
|
|
// TODO: Handle the case of no Gbuffer material
|
|
Debug.Assert(bsdfDataDeferredType != null);
|
|
|
|
List<MaterialItem> materialItems = new List<MaterialItem>();
|
|
|
|
int numSurfaceDataFields = 0;
|
|
int numBSDFDataFields = 0;
|
|
foreach (RenderPipelineMaterial material in materialList)
|
|
{
|
|
MaterialItem item = new MaterialItem();
|
|
|
|
item.className = material.GetType().Name + "/";
|
|
|
|
item.surfaceDataType = material.GetType().GetNestedType("SurfaceData");
|
|
numSurfaceDataFields += item.surfaceDataType.GetFields().Length;
|
|
|
|
item.bsdfDataType = material.GetType().GetNestedType("BSDFData");
|
|
numBSDFDataFields += item.bsdfDataType.GetFields().Length;
|
|
|
|
materialItems.Add(item);
|
|
}
|
|
|
|
// Init list
|
|
List<GUIContent> debugViewMaterialStringsList = new List<GUIContent>();
|
|
List<int> debugViewMaterialValuesList = new List<int>();
|
|
List<GUIContent> debugViewEngineStringsList = new List<GUIContent>();
|
|
List<int> debugViewEngineValuesList = new List<int>();
|
|
List<GUIContent> debugViewMaterialVaryingStringsList = new List<GUIContent>();
|
|
List<int> debugViewMaterialVaryingValuesList = new List<int>();
|
|
List<GUIContent> debugViewMaterialPropertiesStringsList = new List<GUIContent>();
|
|
List<int> debugViewMaterialPropertiesValuesList = new List<int>();
|
|
List<GUIContent> debugViewMaterialTextureStringsList = new List<GUIContent>();
|
|
List<int> debugViewMaterialTextureValuesList = new List<int>();
|
|
List<GUIContent> debugViewMaterialGBufferStringsList = new List<GUIContent>();
|
|
List<int> debugViewMaterialGBufferValuesList = new List<int>();
|
|
|
|
// First element is a reserved location and should not be used (allow to track error)
|
|
// Special case for None since it cannot be inferred from SurfaceData/BuiltinData
|
|
debugViewMaterialStringsList.Add(new GUIContent("None"));
|
|
debugViewMaterialValuesList.Add(0);
|
|
|
|
foreach (MaterialItem item in materialItems)
|
|
{
|
|
// BuiltinData are duplicated for each material
|
|
FillWithProperties(typeof(Builtin.BuiltinData), ref debugViewMaterialStringsList, ref debugViewMaterialValuesList, item.className);
|
|
FillWithProperties(item.surfaceDataType, ref debugViewMaterialStringsList, ref debugViewMaterialValuesList, item.className);
|
|
}
|
|
|
|
// Engine properties debug
|
|
// First element is a reserved location and should not be used (allow to track error)
|
|
// Special case for None since it cannot be inferred from SurfaceData/BuiltinData
|
|
debugViewEngineStringsList.Add(new GUIContent("None"));
|
|
debugViewEngineValuesList.Add(0);
|
|
|
|
foreach (MaterialItem item in materialItems)
|
|
{
|
|
FillWithProperties(item.bsdfDataType, ref debugViewEngineStringsList, ref debugViewEngineValuesList, item.className);
|
|
}
|
|
|
|
// For the following, no need to reserve the 0 case as it is handled in the Enum
|
|
|
|
// Attributes debug
|
|
FillWithPropertiesEnum(typeof(DebugViewVarying), ref debugViewMaterialVaryingStringsList, ref debugViewMaterialVaryingValuesList, "");
|
|
|
|
// Properties debug
|
|
FillWithPropertiesEnum(typeof(DebugViewProperties), ref debugViewMaterialPropertiesStringsList, ref debugViewMaterialPropertiesValuesList, "");
|
|
|
|
// Gbuffer debug
|
|
FillWithPropertiesEnum(typeof(DebugViewGbuffer), ref debugViewMaterialGBufferStringsList, ref debugViewMaterialGBufferValuesList, "");
|
|
FillWithProperties(typeof(Lit.BSDFData), ref debugViewMaterialGBufferStringsList, ref debugViewMaterialGBufferValuesList, "");
|
|
|
|
// Convert to array for UI
|
|
debugViewMaterialStrings = debugViewMaterialStringsList.ToArray();
|
|
debugViewMaterialValues = debugViewMaterialValuesList.ToArray();
|
|
|
|
debugViewEngineStrings = debugViewEngineStringsList.ToArray();
|
|
debugViewEngineValues = debugViewEngineValuesList.ToArray();
|
|
|
|
debugViewMaterialVaryingStrings = debugViewMaterialVaryingStringsList.ToArray();
|
|
debugViewMaterialVaryingValues = debugViewMaterialVaryingValuesList.ToArray();
|
|
|
|
debugViewMaterialPropertiesStrings = debugViewMaterialPropertiesStringsList.ToArray();
|
|
debugViewMaterialPropertiesValues = debugViewMaterialPropertiesValuesList.ToArray();
|
|
|
|
debugViewMaterialTextureStrings = debugViewMaterialTextureStringsList.ToArray();
|
|
debugViewMaterialTextureValues = debugViewMaterialTextureValuesList.ToArray();
|
|
|
|
debugViewMaterialGBufferStrings = debugViewMaterialGBufferStringsList.ToArray();
|
|
debugViewMaterialGBufferValues = debugViewMaterialGBufferValuesList.ToArray();
|
|
|
|
isDebugViewMaterialInit = true;
|
|
}
|
|
}
|
|
|
|
public int debugViewMaterial { get { return m_DebugViewMaterial; } }
|
|
public int debugViewEngine { get { return m_DebugViewEngine; } }
|
|
public DebugViewVarying debugViewVarying { get { return m_DebugViewVarying; } }
|
|
public DebugViewProperties debugViewProperties { get { return m_DebugViewProperties; } }
|
|
public int debugViewGBuffer { get { return m_DebugViewGBuffer; } }
|
|
|
|
int m_DebugViewMaterial = 0; // No enum there because everything is generated from materials.
|
|
int m_DebugViewEngine = 0; // No enum there because everything is generated from BSDFData
|
|
DebugViewVarying m_DebugViewVarying = DebugViewVarying.None;
|
|
DebugViewProperties m_DebugViewProperties = DebugViewProperties.None;
|
|
int m_DebugViewGBuffer = 0; // Can't use GBuffer enum here because the values are actually split between this enum and values from Lit.BSDFData
|
|
|
|
public int GetDebugMaterialIndex()
|
|
{
|
|
// This value is used in the shader for the actual debug display.
|
|
// There is only one uniform parameter for that so we just add all of them
|
|
// They are all mutually exclusive so return the sum will return the right index.
|
|
return m_DebugViewGBuffer + m_DebugViewMaterial + m_DebugViewEngine + (int)m_DebugViewVarying + (int)m_DebugViewProperties;
|
|
}
|
|
|
|
public void DisableMaterialDebug()
|
|
{
|
|
m_DebugViewMaterial = 0;
|
|
m_DebugViewEngine = 0;
|
|
m_DebugViewVarying = DebugViewVarying.None;
|
|
m_DebugViewProperties = DebugViewProperties.None;
|
|
m_DebugViewGBuffer = 0;
|
|
}
|
|
|
|
public void SetDebugViewMaterial(int value)
|
|
{
|
|
if (value != 0)
|
|
DisableMaterialDebug();
|
|
m_DebugViewMaterial = value;
|
|
}
|
|
|
|
public void SetDebugViewEngine(int value)
|
|
{
|
|
if (value != 0)
|
|
DisableMaterialDebug();
|
|
m_DebugViewEngine = value;
|
|
}
|
|
|
|
public void SetDebugViewVarying(DebugViewVarying value)
|
|
{
|
|
if (value != 0)
|
|
DisableMaterialDebug();
|
|
m_DebugViewVarying = value;
|
|
}
|
|
|
|
public void SetDebugViewProperties(DebugViewProperties value)
|
|
{
|
|
if (value != 0)
|
|
DisableMaterialDebug();
|
|
m_DebugViewProperties = value;
|
|
}
|
|
|
|
public void SetDebugViewGBuffer(int value)
|
|
{
|
|
if (value != 0)
|
|
DisableMaterialDebug();
|
|
m_DebugViewGBuffer = value;
|
|
}
|
|
|
|
public bool IsDebugGBufferEnabled()
|
|
{
|
|
return m_DebugViewGBuffer != 0;
|
|
}
|
|
|
|
public bool IsDebugDisplayEnabled()
|
|
{
|
|
return (m_DebugViewEngine != 0 || m_DebugViewMaterial != 0 || m_DebugViewVarying != DebugViewVarying.None || m_DebugViewProperties != DebugViewProperties.None || m_DebugViewGBuffer != 0);
|
|
}
|
|
}
|
|
}
|