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18 行
575 B

using UnityEditor;
using UnityEditor.Experimental.AssetImporters;
using UnityEngine;
using Debug = System.Diagnostics.Debug;
[CustomEditor(typeof(ShaderSubGraphImporter))]
public class ShaderSubGraphImporterEditor : ScriptedImporterEditor
{
public override void OnInspectorGUI()
{
if (GUILayout.Button("Open Shader Editor"))
{
AssetImporter importer = target as AssetImporter;
Debug.Assert(importer != null, "importer != null");
ShaderGraphImporterEditor.ShowGraphEditWindow(importer.assetPath);
}
}
}