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22 行
458 B

using System;
using UnityEngine;
using UnityEngine.Experimental.Rendering;
using UnityEngine.Rendering;
[ExecuteInEditMode]
public class SceneRenderPipeline : MonoBehaviour
{
public RenderPipelineAsset renderPipelineAsset;
#if UNITY_EDITOR
void OnEnable()
{
GraphicsSettings.renderPipelineAsset = renderPipelineAsset;
}
void OnValidate()
{
GraphicsSettings.renderPipelineAsset = renderPipelineAsset;
}
#endif
}