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15 行
384 B

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class RotateAround : MonoBehaviour
{
public Transform m_RotationPivot;
public float m_DegreePerSecond;
public void Update()
{
float step = m_DegreePerSecond * Time.deltaTime;
transform.RotateAround(m_RotationPivot.transform.position, Vector3.up, step);
}
}