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//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
using UnityEditor;
namespace Klak.Motion
{
[CanEditMultipleObjects]
[CustomEditor(typeof(SmoothFollow))]
public class SmoothFollowEditor : Editor
{
SerializedProperty _interpolator;
SerializedProperty _target;
SerializedProperty _positionSpeed;
SerializedProperty _rotationSpeed;
SerializedProperty _jumpDistance;
SerializedProperty _jumpAngle;
static GUIContent _textAngle = new GUIContent("Angle");
static GUIContent _textDistance = new GUIContent("Distance");
static GUIContent _textPosition = new GUIContent("Position");
static GUIContent _textRotation = new GUIContent("Rotation");
void OnEnable()
{
_interpolator = serializedObject.FindProperty("_interpolator");
_target = serializedObject.FindProperty("_target");
_positionSpeed = serializedObject.FindProperty("_positionSpeed");
_rotationSpeed = serializedObject.FindProperty("_rotationSpeed");
_jumpDistance = serializedObject.FindProperty("_jumpDistance");
_jumpAngle = serializedObject.FindProperty("_jumpAngle");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(_interpolator);
EditorGUILayout.PropertyField(_target);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Interpolation Speed", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_positionSpeed, _textPosition);
EditorGUILayout.PropertyField(_rotationSpeed, _textRotation);
EditorGUILayout.Space();
EditorGUILayout.LabelField("Random Jump", EditorStyles.boldLabel);
EditorGUILayout.PropertyField(_jumpDistance, _textDistance);
EditorGUILayout.PropertyField(_jumpAngle, _textAngle);
if (EditorApplication.isPlaying && GUILayout.Button("Jump!"))
foreach (SmoothFollow sf in targets)
sf.JumpRandomly();
serializedObject.ApplyModifiedProperties();
}
}
}