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33 行
869 B
33 行
869 B
#ifndef LIGHTWEIGHT_INPUT_SURFACE_SIMPLE_INCLUDED
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#define LIGHTWEIGHT_INPUT_SURFACE_SIMPLE_INCLUDED
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#include "Core.hlsl"
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#include "InputSurfaceCommon.hlsl"
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CBUFFER_START(UnityPerMaterial)
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float4 _MainTex_ST;
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half4 _Color;
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half4 _SpecColor;
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half4 _EmissionColor;
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half _Cutoff;
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half _Shininess;
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CBUFFER_END
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TEXTURE2D(_SpecGlossMap); SAMPLER(sampler_SpecGlossMap);
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half4 SampleSpecularGloss(half2 uv, half alpha, half4 specColor, TEXTURE2D_ARGS(specGlossMap, sampler_specGlossMap))
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{
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half4 specularGloss = half4(0.0h, 0.0h, 0.0h, 1.0h);
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#ifdef _SPECGLOSSMAP
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specularGloss = SAMPLE_TEXTURE2D(specGlossMap, sampler_specGlossMap, uv);
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#elif defined(_SPECULAR_COLOR)
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specularGloss = specColor;
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#endif
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#ifdef _GLOSSINESS_FROM_BASE_ALPHA
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specularGloss.a = alpha;
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#endif
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return specularGloss;
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}
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#endif // LIGHTWEIGHT_INPUT_SURFACE_SIMPLE_INCLUDED
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