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40 行
1.3 KiB
40 行
1.3 KiB
using UnityEngine;
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using UnityEngine.Experimental.Rendering.HDPipeline;
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using UnityEngine.Rendering;
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namespace UnityEditor.Experimental.Rendering.HDPipeline
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{
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public class SerializedPlanarReflectionProbe
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{
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public SerializedObject serializedObject;
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public SerializedProperty proxyVolumeReference;
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public SerializedInfluenceVolume influenceVolume;
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public SerializedProperty captureOffset;
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public SerializedProperty dimmer;
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public SerializedProperty mode;
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public SerializedPlanarReflectionProbe(SerializedObject serializedObject)
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{
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this.serializedObject = serializedObject;
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proxyVolumeReference = serializedObject.Find((PlanarReflectionProbe p) => p.proxyVolumeReference);
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influenceVolume = new SerializedInfluenceVolume(serializedObject.Find((PlanarReflectionProbe p) => p.influenceVolume));
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captureOffset = serializedObject.Find((PlanarReflectionProbe p) => p.captureOffset);
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dimmer = serializedObject.Find((PlanarReflectionProbe p) => p.dimmer);
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mode = serializedObject.Find((PlanarReflectionProbe p) => p.mode);
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}
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public void Update()
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{
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serializedObject.Update();
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}
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public void Apply()
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{
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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