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using UnityEngine;
using UnityEngine.Experimental.Rendering.HDPipeline;
using UnityEngine.Rendering;
namespace UnityEditor.Experimental.Rendering.HDPipeline
{
public class SerializedPlanarReflectionProbe
{
public SerializedObject serializedObject;
public SerializedProperty proxyVolumeReference;
public SerializedInfluenceVolume influenceVolume;
public SerializedProperty captureOffset;
public SerializedProperty dimmer;
public SerializedProperty mode;
public SerializedPlanarReflectionProbe(SerializedObject serializedObject)
{
this.serializedObject = serializedObject;
proxyVolumeReference = serializedObject.Find((PlanarReflectionProbe p) => p.proxyVolumeReference);
influenceVolume = new SerializedInfluenceVolume(serializedObject.Find((PlanarReflectionProbe p) => p.influenceVolume));
captureOffset = serializedObject.Find((PlanarReflectionProbe p) => p.captureOffset);
dimmer = serializedObject.Find((PlanarReflectionProbe p) => p.dimmer);
mode = serializedObject.Find((PlanarReflectionProbe p) => p.mode);
}
public void Update()
{
serializedObject.Update();
}
public void Apply()
{
serializedObject.ApplyModifiedProperties();
}
}
}