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56 行
2.4 KiB
56 行
2.4 KiB
using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering.LightweightPipeline
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{
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public class DepthOnlyPass : ScriptableRenderPass
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{
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const string k_DepthPrepassTag = "Depth Prepass";
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int kDepthBufferBits = 32;
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public DepthOnlyPass(LightweightForwardRenderer renderer) : base(renderer)
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{
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RegisterShaderPassName("DepthOnly");
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}
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public override void Setup(CommandBuffer cmd, RenderTextureDescriptor baseDescriptor, int[] colorAttachmentHandles, int depthAttachmentHandle = -1, int samples = 1)
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{
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base.Setup(cmd, baseDescriptor, colorAttachmentHandles, depthAttachmentHandle, samples);
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baseDescriptor.colorFormat = RenderTextureFormat.Depth;
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baseDescriptor.depthBufferBits = kDepthBufferBits;
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if (samples > 1)
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{
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baseDescriptor.bindMS = samples > 1;
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baseDescriptor.msaaSamples = samples;
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}
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cmd.GetTemporaryRT(depthAttachmentHandle, baseDescriptor, FilterMode.Point);
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}
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public override void Execute(ref ScriptableRenderContext context, ref CullResults cullResults, ref RenderingData renderingData)
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{
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CommandBuffer cmd = CommandBufferPool.Get(k_DepthPrepassTag);
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using (new ProfilingSample(cmd, k_DepthPrepassTag))
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{
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SetRenderTarget(cmd, GetSurface(depthAttachmentHandle), RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store,
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ClearFlag.Depth, Color.black);
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context.ExecuteCommandBuffer(cmd);
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cmd.Clear();
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var drawSettings = CreateDrawRendererSettings(renderingData.cameraData.camera, SortFlags.CommonOpaque, RendererConfiguration.None, renderingData.supportsDynamicBatching);
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if (renderingData.cameraData.isStereoEnabled)
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{
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Camera camera = renderingData.cameraData.camera;
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context.StartMultiEye(camera);
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context.DrawRenderers(cullResults.visibleRenderers, ref drawSettings, renderer.opaqueFilterSettings);
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context.StopMultiEye(camera);
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}
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else
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context.DrawRenderers(cullResults.visibleRenderers, ref drawSettings, renderer.opaqueFilterSettings);
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}
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context.ExecuteCommandBuffer(cmd);
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CommandBufferPool.Release(cmd);
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}
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}
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}
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