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sebastienlagarde c4fab16a Update shadow parameter in UI 7 年前
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LayeredLit.shader Update shadow parameter in UI 7 年前
LayeredLit.shader.meta LayeredLit shader first version (no custom GUI, only shader code + framework) 8 年前
LayeredLitData.hlsl Merge remote-tracking branch 'refs/remotes/origin/master' into shadows-biasing 7 年前
LayeredLitData.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LayeredLitDataDisplacement.hlsl Use ClampNdotV() everywhere except where vector addition/subtraction is involved 7 年前
LayeredLitDataDisplacement.hlsl.meta HDRenderPipeline: Split Lit and LayeredLit data file in several part to make it more readable 7 年前
LayeredLitTessellation.shader Update shadow parameter in UI 7 年前
LayeredLitTessellation.shader.meta HDRenderPipeline: First draft of tesselation, working for base layer only 8 年前