您最多选择25个主题
主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
185 行
7.4 KiB
185 行
7.4 KiB
using System;
|
|
using UnityEngine;
|
|
using UnityEditor.Experimental.UIElements.GraphView;
|
|
using UnityEngine.Experimental.UIElements;
|
|
using UnityEngine.Experimental.UIElements.StyleSheets;
|
|
#if UNITY_2018_1
|
|
using GeometryChangedEvent = UnityEngine.Experimental.UIElements.PostLayoutEvent;
|
|
#endif
|
|
|
|
namespace UnityEditor.ShaderGraph.Drawing
|
|
{
|
|
public class WindowDraggable : MouseManipulator
|
|
{
|
|
bool m_Active;
|
|
|
|
WindowDockingLayout m_WindowDockingLayout;
|
|
|
|
Vector2 m_LocalMosueOffset;
|
|
|
|
VisualElement m_Handle;
|
|
GraphView m_GraphView;
|
|
|
|
public Action OnDragFinished;
|
|
|
|
public WindowDraggable(VisualElement handle = null, VisualElement container = null)
|
|
{
|
|
m_Handle = handle;
|
|
m_Active = false;
|
|
m_WindowDockingLayout = new WindowDockingLayout();
|
|
|
|
if (container != null)
|
|
container.RegisterCallback<GeometryChangedEvent>(OnParentGeometryChanged);
|
|
}
|
|
|
|
protected override void RegisterCallbacksOnTarget()
|
|
{
|
|
if (m_Handle == null)
|
|
m_Handle = target;
|
|
m_Handle.RegisterCallback(new EventCallback<MouseDownEvent>(OnMouseDown), Capture.NoCapture);
|
|
m_Handle.RegisterCallback(new EventCallback<MouseMoveEvent>(OnMouseMove), Capture.NoCapture);
|
|
m_Handle.RegisterCallback(new EventCallback<MouseUpEvent>(OnMouseUp), Capture.NoCapture);
|
|
target.RegisterCallback<GeometryChangedEvent>(OnGeometryChanged);
|
|
}
|
|
|
|
protected override void UnregisterCallbacksFromTarget()
|
|
{
|
|
m_Handle.UnregisterCallback(new EventCallback<MouseDownEvent>(OnMouseDown), Capture.NoCapture);
|
|
m_Handle.UnregisterCallback(new EventCallback<MouseMoveEvent>(OnMouseMove), Capture.NoCapture);
|
|
m_Handle.UnregisterCallback(new EventCallback<MouseUpEvent>(OnMouseUp), Capture.NoCapture);
|
|
target.UnregisterCallback<GeometryChangedEvent>(OnGeometryChanged);
|
|
if (m_GraphView != null)
|
|
m_GraphView.UnregisterCallback<GeometryChangedEvent>(OnGeometryChanged);
|
|
}
|
|
|
|
void OnMouseDown(MouseDownEvent evt)
|
|
{
|
|
m_Active = true;
|
|
|
|
VisualElement parent = target.parent;
|
|
while (parent != null && !(parent is GraphView))
|
|
parent = parent.parent;
|
|
m_GraphView = parent as GraphView;
|
|
|
|
if (m_GraphView != null)
|
|
m_GraphView.RegisterCallback<GeometryChangedEvent>(OnGeometryChanged);
|
|
|
|
// m_LocalMouseOffset is offset from the target element's (0, 0) to the
|
|
// to the mouse position.
|
|
m_LocalMosueOffset = m_Handle.WorldToLocal(evt.mousePosition);
|
|
|
|
m_Handle.TakeMouseCapture();
|
|
evt.StopImmediatePropagation();
|
|
}
|
|
|
|
void OnMouseMove(MouseMoveEvent evt)
|
|
{
|
|
if (m_Active)
|
|
{
|
|
// The mouse position of is corrected according to the offset within the target
|
|
// element (m_LocalWorldOffset) to set the position relative to the mouse position
|
|
// when the dragging started.
|
|
Vector2 position = target.parent.WorldToLocal(evt.mousePosition) - m_LocalMosueOffset;
|
|
|
|
// Make sure that the object remains in the parent window
|
|
position.x = Mathf.Clamp(position.x, 0f, target.parent.layout.width - target.layout.width);
|
|
position.y = Mathf.Clamp(position.y, 0f, target.parent.layout.height - target.layout.height);
|
|
|
|
// While moving, use only the left and top position properties,
|
|
// while keeping the others NaN to not affect layout.
|
|
target.style.positionLeft = StyleValue<float>.Create(position.x);
|
|
target.style.positionTop = StyleValue<float>.Create(position.y);
|
|
target.style.positionRight = StyleValue<float>.Create(float.NaN);
|
|
target.style.positionBottom = StyleValue<float>.Create(float.NaN);
|
|
}
|
|
}
|
|
|
|
void OnMouseUp(MouseUpEvent evt)
|
|
{
|
|
bool emitDragFinishedEvent = m_Active;
|
|
|
|
m_Active = false;
|
|
|
|
if (m_Handle.HasMouseCapture())
|
|
{
|
|
m_Handle.ReleaseMouseCapture();
|
|
}
|
|
|
|
evt.StopImmediatePropagation();
|
|
|
|
// Recalculate which corner to dock to
|
|
m_WindowDockingLayout.CalculateDockingCornerAndOffset(target.layout, target.parent.layout);
|
|
m_WindowDockingLayout.ClampToParentWindow();
|
|
|
|
// Use the docking results to figure which of left/right and top/bottom needs to be set.
|
|
m_WindowDockingLayout.ApplyPosition(target);
|
|
|
|
// Signal that the dragging has finished.
|
|
if (emitDragFinishedEvent && OnDragFinished != null)
|
|
OnDragFinished();
|
|
}
|
|
|
|
void OnGeometryChanged(GeometryChangedEvent geometryChangedEvent)
|
|
{
|
|
// Make the target clamp to the border of the window if the
|
|
// parent window becomes too small to contain it.
|
|
if (target.parent.layout.width < target.layout.width)
|
|
{
|
|
if (m_WindowDockingLayout.dockingLeft)
|
|
{
|
|
target.style.positionLeft = StyleValue<float>.Create(0f);
|
|
target.style.positionRight = StyleValue<float>.Create(float.NaN);
|
|
}
|
|
else
|
|
{
|
|
target.style.positionLeft = StyleValue<float>.Create(float.NaN);
|
|
target.style.positionRight = StyleValue<float>.Create(0f);
|
|
}
|
|
}
|
|
|
|
if (target.parent.layout.height < target.layout.height)
|
|
{
|
|
if (m_WindowDockingLayout.dockingTop)
|
|
{
|
|
target.style.positionTop = StyleValue<float>.Create(0f);
|
|
target.style.positionBottom = StyleValue<float>.Create(float.NaN);
|
|
}
|
|
else
|
|
{
|
|
target.style.positionTop = StyleValue<float>.Create(float.NaN);
|
|
target.style.positionBottom = StyleValue<float>.Create(0f);
|
|
}
|
|
}
|
|
}
|
|
|
|
void OnParentGeometryChanged(GeometryChangedEvent geometryChangedEvent)
|
|
{
|
|
// Check if the parent window can no longer contain the target window.
|
|
// If the window is out of bounds, make one edge clamp to the border of the
|
|
// parent window.
|
|
if (target.layout.xMin < 0f)
|
|
{
|
|
target.style.positionLeft = StyleValue<float>.Create(0f);
|
|
target.style.positionRight = StyleValue<float>.Create(float.NaN);
|
|
}
|
|
|
|
if (target.layout.xMax > geometryChangedEvent.newRect.width)
|
|
{
|
|
target.style.positionLeft = StyleValue<float>.Create(float.NaN);
|
|
target.style.positionRight = StyleValue<float>.Create(0f);
|
|
}
|
|
|
|
if (target.layout.yMax > geometryChangedEvent.newRect.height)
|
|
{
|
|
target.style.positionTop = StyleValue<float>.Create(float.NaN);
|
|
target.style.positionBottom = StyleValue<float>.Create(0f);
|
|
}
|
|
|
|
if (target.layout.yMin < 0f)
|
|
{
|
|
target.style.positionTop = StyleValue<float>.Create(0f);
|
|
target.style.positionBottom = StyleValue<float>.Create(float.NaN);
|
|
}
|
|
}
|
|
}
|
|
}
|