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99 行
2.7 KiB
99 行
2.7 KiB
using System;
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using UnityEngine.Assertions;
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namespace UnityEngine.Experimental.Rendering
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{
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public partial class DebugUI
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{
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[Flags]
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public enum Flags
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{
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None = 0,
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EditorOnly = 1 << 1,
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RuntimeOnly = 1 << 2
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}
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// Base class for all debug UI widgets
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public abstract class Widget
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{
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// Set to null until it's added to a panel, be careful
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protected Panel m_Panel;
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public virtual Panel panel
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{
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get { return m_Panel; }
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internal set { m_Panel = value; }
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}
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protected IContainer m_Parent;
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public virtual IContainer parent
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{
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get { return m_Parent; }
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internal set { m_Parent = value; }
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}
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public Flags flags { get; set; }
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public string displayName { get; set; }
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public string queryPath { get; private set; }
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public bool isEditorOnly { get { return (flags & Flags.EditorOnly) != 0; } }
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public bool isRuntimeOnly { get { return (flags & Flags.RuntimeOnly) != 0; } }
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internal virtual void GenerateQueryPath()
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{
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queryPath = displayName.Trim();
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if (m_Parent != null)
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queryPath = m_Parent.queryPath + " -> " + queryPath;
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}
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public override int GetHashCode()
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{
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return queryPath.GetHashCode();
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}
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public void RemoveSelf()
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{
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if (parent != null)
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parent.children.Remove(this);
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}
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}
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// Any widget that can holds other widgets must implement this interface
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public interface IContainer
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{
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ObservableList<Widget> children { get; }
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string displayName { get; set; }
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string queryPath { get; }
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}
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// Any widget that implements this will be considered for serialization (only if the setter
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// is set and thus is not read-only)
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public interface IValueField
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{
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object GetValue();
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void SetValue(object value);
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object ValidateValue(object value);
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}
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// Miscellaneous
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public class Button : Widget
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{
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public Action action { get; set; }
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}
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public class Value : Widget
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{
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public Func<object> getter { get; set; }
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// Runtime-only
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public float refreshRate = 0.1f;
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public object GetValue()
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{
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Assert.IsNotNull(getter);
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return getter();
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}
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}
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}
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}
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