您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

37 行
895 B

#ifndef LIGHTWEIGHT_PASS_DEPTH_ONLY_INCLUDED
#define LIGHTWEIGHT_PASS_DEPTH_ONLY_INCLUDED
#include "LWRP/ShaderLibrary/Core.hlsl"
struct VertexInput
{
float4 position : POSITION;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};
struct VertexOutput
{
float2 uv : TEXCOORD0;
float4 clipPos : SV_POSITION;
UNITY_VERTEX_INPUT_INSTANCE_ID
UNITY_VERTEX_OUTPUT_STEREO
};
VertexOutput DepthOnlyVertex(VertexInput v)
{
VertexOutput o = (VertexOutput)0;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
o.clipPos = TransformObjectToHClip(v.position.xyz);
return o;
}
half4 DepthOnlyFragment(VertexOutput IN) : SV_TARGET
{
Alpha(SampleAlbedoAlpha(IN.uv, TEXTURE2D_PARAM(_MainTex, sampler_MainTex)).a, _Color, _Cutoff);
return 0;
}
#endif