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namespace UnityEditor.Experimental.Rendering.LightweightPipeline
{
public enum UpgradeSurfaceType
{
Opaque,
Transparent
}
public enum UpgradeBlendMode
{
Alpha,
Premultiply,
Additive,
Multiply
}
public enum SpecularSource
{
SpecularTextureAndColor,
NoSpecular
}
public enum GlossinessSource
{
BaseAlpha,
SpecularAlpha
}
public enum ReflectionSource
{
NoReflection,
Cubemap,
ReflectionProbe
}
public struct UpgradeParams
{
public UpgradeSurfaceType surfaceType;
public UpgradeBlendMode blendMode;
public bool alphaClip;
public SpecularSource specularSource;
public GlossinessSource glosinessSource;
}
}