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102 行
3.0 KiB

using System;
using System.Linq;
using UnityEditor.Graphing;
using UnityEditor.ShaderGraph.Drawing.Controls;
using UnityEngine;
namespace UnityEditor.ShaderGraph
{
[Serializable]
[Title("Master", "Unlit")]
public class UnlitMasterNode : MasterNode<IUnlitSubShader>
{
public const string ColorSlotName = "Color";
public const string AlphaSlotName = "Alpha";
public const string AlphaClipThresholdSlotName = "AlphaClipThreshold";
public const string VertexOffsetName = "VertexPosition";
public const int ColorSlotId = 0;
public const int AlphaSlotId = 7;
public const int AlphaThresholdSlotId = 8;
[SerializeField]
private SurfaceType m_SurfaceType;
[EnumControl("Surface")]
public SurfaceType surfaceType
{
get { return m_SurfaceType; }
set
{
if (m_SurfaceType == value)
return;
m_SurfaceType = value;
Dirty(ModificationScope.Graph);
}
}
[SerializeField]
private AlphaMode m_AlphaMode;
[EnumControl("Blend")]
public AlphaMode alphaMode
{
get { return m_AlphaMode; }
set
{
if (m_AlphaMode == value)
return;
m_AlphaMode = value;
Dirty(ModificationScope.Graph);
}
}
[SerializeField]
private bool m_TwoSided;
[ToggleControl("Two Sided")]
public Toggle twoSided
{
get { return new Toggle(m_TwoSided); }
set
{
if (m_TwoSided == value.isOn)
return;
m_TwoSided = value.isOn;
Dirty(ModificationScope.Graph);
}
}
public UnlitMasterNode()
{
UpdateNodeAfterDeserialization();
}
public override string documentationURL
{
get { return "https://github.com/Unity-Technologies/ShaderGraph/wiki/Unlit-Master-Node"; }
}
public sealed override void UpdateNodeAfterDeserialization()
{
base.UpdateNodeAfterDeserialization();
name = "Unlit Master";
AddSlot(new ColorRGBMaterialSlot(ColorSlotId, ColorSlotName, ColorSlotName, SlotType.Input, Color.grey, ShaderStage.Fragment));
AddSlot(new Vector1MaterialSlot(AlphaSlotId, AlphaSlotName, AlphaSlotName, SlotType.Input, 1, ShaderStage.Fragment));
AddSlot(new Vector1MaterialSlot(AlphaThresholdSlotId, AlphaClipThresholdSlotName, AlphaClipThresholdSlotName, SlotType.Input, 0f, ShaderStage.Fragment));
// clear out slot names that do not match the slots
// we support
RemoveSlotsNameNotMatching(
new[]
{
ColorSlotId,
AlphaSlotId,
AlphaThresholdSlotId
});
}
}
}