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using UnityEngine.Experimental.Rendering.HDPipeline;
namespace UnityEditor.Experimental.Rendering
{
class SerializedGlobalDecalSettings
{
public SerializedProperty root;
public SerializedProperty drawDistance;
public SerializedProperty atlasWidth;
public SerializedProperty atlasHeight;
public SerializedProperty perChannelMask;
public SerializedGlobalDecalSettings(SerializedProperty root)
{
this.root = root;
drawDistance = root.Find((GlobalDecalSettings s) => s.drawDistance);
atlasWidth = root.Find((GlobalDecalSettings s) => s.atlasWidth);
atlasHeight = root.Find((GlobalDecalSettings s) => s.atlasHeight);
perChannelMask = root.Find((GlobalDecalSettings s) => s.perChannelMask);
}
}
}