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9c4acb91
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ScriptableRenderPipeline
/
com.unity.render-pipelines....
/
HDRP
/
Lighting
/
LightLoop
文件历史
sebastienlagarde
121b9933
Change default settings of reflection probe to 256
6 年前
..
ClusteredUtils.hlsl
Run code formatter.
7 年前
ClusteredUtils.hlsl.meta
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
8 年前
Deferred.compute
HDRP: Fix perf regression issue introduce with lightlayers
6 年前
Deferred.compute.meta
reintroduced compute shader version of light evaluation code
8 年前
GlobalLightLoopSettings.cs
Change default settings of reflection probe to 256
6 年前
GlobalLightLoopSettings.cs.meta
First draft
7 年前
LightCullUtils.hlsl
Run code formatter.
7 年前
LightCullUtils.hlsl.meta
Create LightCullUtils.hlsl to manage light index generation
7 年前
LightLoop.cs
Add shadowMap16Bit support
6 年前
LightLoop.cs.hlsl
Run code formatter.
7 年前
LightLoop.cs.hlsl.meta
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
8 年前
LightLoop.cs.meta
HDRenderLoop: Push starter that doesn't compile
8 年前
LightLoop.hlsl
Handle emissiveColor separate of bakeDiffuseLighting in forward
6 年前
LightLoop.hlsl.meta
HDRenderLoop: Merge FPTL - start light application
8 年前
LightLoopDef.hlsl
Refactor of constant buffers in HDRP
6 年前
LightLoopDef.hlsl.meta
HDRenderLoop: Merge FPTL - start light application
8 年前
LightLoopSettings.cs
- Frame Settings debug panel now uses foldouts
6 年前
LightLoopSettings.cs.meta
First draft
7 年前
LightingConvexHullUtils.hlsl
Run code formatter.
7 年前
LightingConvexHullUtils.hlsl.meta
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
8 年前
ShaderBase.hlsl
Define REVERSE_ZBUF for Switch platform (Revisited)
7 年前
ShaderBase.hlsl.meta
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
8 年前
ShaderVariablesLightLoop.hlsl
Refactor of constant buffers in HDRP
6 年前
ShaderVariablesLightLoop.hlsl.meta
Refactor of constant buffers in HDRP
6 年前
Shadow.hlsl
Run code formatter.
7 年前
Shadow.hlsl.meta
Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself.
7 年前
ShadowContext.hlsl
Run code formatter.
7 年前
ShadowContext.hlsl.meta
Re-factor Shadow.hlsl in core such that the user of the library is including things instead. This is required for package usage, as Core package cannot depend on anything outside itself.
7 年前
SortingComputeUtils.hlsl
Refactor math constant defines
7 年前
SortingComputeUtils.hlsl.meta
HDRenderLoop: Reorganize LightLoop pass, move code into SinglePass.cs
8 年前
builddispatchindirect.compute
Run code formatter.
7 年前
builddispatchindirect.compute.meta
Moved material classification to separate pass
8 年前
cleardispatchindirect.compute
Only initialize indirect buffer to size
6 年前
cleardispatchindirect.compute.meta
Fixed UI for Tile Debug Modes
8 年前
lightlistbuild-bigtile.compute
Added support for oblique matrices in light loop culling
6 年前
lightlistbuild-bigtile.compute.meta
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
8 年前
lightlistbuild-clustered.compute
Added support for oblique matrices in light loop culling
6 年前
lightlistbuild-clustered.compute.meta
HDRenderLoop: Merge FTPL Build Light List part (tile, bigtile, cluster..)
8 年前
lightlistbuild.compute
Fix warning in compute shader LightListBuild.compute
6 年前
lightlistbuild.compute.meta
HDRenderLoop: Intermediate state
8 年前
materialflags.compute
Run code formatter.
7 年前
materialflags.compute.meta
Moved material classification to separate pass
8 年前
scrbound.compute
Added support for oblique matrices in light loop culling
6 年前
scrbound.compute.meta
HDRenderLoop: Intermediate state
8 年前