您最多选择25个主题 主题必须以中文或者字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 
 

195 行
7.4 KiB

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using NUnit.Framework;
using UnityEngine;
using UnityEditor.SceneManagement;
using Object = UnityEngine.Object;
using UnityEngine.Experimental.Rendering;
using UnityEngine.TestTools;
namespace UnityEditor.Experimental.Rendering
{
public class GraphicsTests
{
// Change the SRP before a full batch of tests
public virtual string _SRP_ID { get { return "NONE"; } }
[OneTimeSetUp]
public void OneTimeSetUp()
{
BackupSceneManagerSetup();
SetupRenderPipeAsset();
}
[OneTimeTearDown]
public void OnTimeTearDown()
{
Debug.Log("OnTimeTearDown");
RestoreRenderPipeAsset();
RestoreSceneManagerSetup();
}
public static RenderPipelineAsset GetRenderPipelineAsset(string _SRP_ID)
{
string absolutePath = TestFrameworkTools.s_Path.Aggregate(TestFrameworkTools.s_RootPath, Path.Combine);
string filePath = Path.Combine(absolutePath, TestFrameworkTools.renderPipelineAssets[_SRP_ID] );
filePath = filePath.Replace(Application.dataPath, "");
filePath = filePath.Remove(0, 1);
//Debug.Log("Before combine: " + filePath);
filePath = Path.Combine("Assets", filePath);
//Debug.Log("RP Asset is at : " + filePath);
return (RenderPipelineAsset)AssetDatabase.LoadAssetAtPath(filePath, typeof(RenderPipelineAsset));
}
public static RenderPipelineAsset beforeTestsRenderPipeAsset;
public static RenderPipelineAsset wantedTestsRenderPipeAsset;
public void SetupRenderPipeAsset()
{
//Debug.Log("Set " + _SRP_ID + " render pipeline. Previous was "+ ( (UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset == null)? "null":UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset.name) );
beforeTestsRenderPipeAsset = UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset;
wantedTestsRenderPipeAsset = GetRenderPipelineAsset(_SRP_ID);
if (wantedTestsRenderPipeAsset != beforeTestsRenderPipeAsset)
UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset = wantedTestsRenderPipeAsset;
}
public void RestoreRenderPipeAsset()
{
//Debug.Log("RestoreRenderPipeAsset from " + wantedTestsRenderPipeAsset.name + " to " + ((beforeTestsRenderPipeAsset == null)?"null":beforeTestsRenderPipeAsset.name));
if (wantedTestsRenderPipeAsset != beforeTestsRenderPipeAsset)
{
//Debug.Log("RestoreRenderPipeAsset -> Actual restore");
UnityEngine.Rendering.GraphicsSettings.renderPipelineAsset = beforeTestsRenderPipeAsset;
}
}
public static SceneSetup[] sceneManagerSetupBeforeTest;
public void BackupSceneManagerSetup()
{
sceneManagerSetupBeforeTest = EditorSceneManager.GetSceneManagerSetup();
}
public void RestoreSceneManagerSetup()
{
if ( (sceneManagerSetupBeforeTest == null) || ( sceneManagerSetupBeforeTest.Length == 0 ) )
{
EditorSceneManager.NewScene(NewSceneSetup.DefaultGameObjects, NewSceneMode.Single);
}
else
{
EditorSceneManager.RestoreSceneManagerSetup(sceneManagerSetupBeforeTest);
}
}
// the actual test
public static IEnumerator TestScene(TestFrameworkTools.TestInfo testInfo)
{
var prjRelativeGraphsPath = TestFrameworkTools.s_Path.Aggregate(TestFrameworkTools.s_RootPath, Path.Combine);
var filePath = Path.Combine(prjRelativeGraphsPath, testInfo.relativePath);
// open the scene
EditorSceneManager.OpenScene(filePath);
SetupSceneForRenderPipelineTest testSetup = Object.FindObjectOfType<SetupSceneForRenderPipelineTest> ();
Assert.IsNotNull(testSetup, "No SetupSceneForRenderPipelineTest in scene " + testInfo.name);
Assert.IsNotNull(testSetup.cameraToUse, "No configured camera in <SetupSceneForRenderPipelineTest>");
testSetup.Setup();
for (int i = 0; i < testInfo.frameWait; ++i)
{
yield return null;
}
while (UnityEditor.Lightmapping.isRunning)
{
yield return null;
}
// Force rendering of all realtime reflection probes
ReflectionProbe[] probes = GameObject.FindObjectsOfType<ReflectionProbe>();
int[] renderIDs = new int[probes.Length];
for (int i=0; i<probes.Length; ++i)
{
if (probes[i].mode == UnityEngine.Rendering.ReflectionProbeMode.Realtime)
renderIDs[i] = probes[i].RenderProbe();
else
renderIDs[i] = -1;
}
for (int i=0; i<probes.Length; ++i)
{
if (renderIDs[i] != -1)
{
while (!probes[i].IsFinishedRendering(renderIDs[i])) yield return null;
}
}
testSetup.thingToDoBeforeTest.Invoke();
// Render the camera
Texture2D captured = TestFrameworkTools.RenderSetupToTexture(testSetup);
// Load the template
Texture2D fromDisk = new Texture2D(2, 2);
string dumpFileLocation = "";
if ( !TestFrameworkTools.FindReferenceImage( testInfo, ref fromDisk, captured, ref dumpFileLocation) )
Assert.Fail("Template file not found for {0}, creating it at {1}.", testInfo.name, dumpFileLocation);
// Compare
var areEqual = TestFrameworkTools.CompareTextures(fromDisk, captured, testInfo.threshold);
if (!areEqual)
{
var failedPath = Path.Combine(Directory.GetParent(Application.dataPath).ToString(), "SRP_Failed");
Directory.CreateDirectory(failedPath);
var misMatchLocationResult = Path.Combine(failedPath, string.Format("{0}.{1}", testInfo.name, "png"));
var misMatchLocationTemplate = Path.Combine(failedPath, string.Format("{0}.template.{1}", testInfo.name, "png"));
var generated = captured.EncodeToPNG();
File.WriteAllBytes(misMatchLocationResult, generated);
File.Copy(dumpFileLocation, misMatchLocationTemplate, true);
}
Assert.IsTrue(areEqual, "Scene from {0}, did not match .template file.", testInfo.relativePath);
testSetup.TearDown();
}
// Graphic Tests Subclasses that inherit the functions bot provide different SRP_ID
public class HDRP : GraphicsTests
{
public override string _SRP_ID { get { return "HDRP"; } }
[UnityTest]
public IEnumerator HDRP_Test([ValueSource(typeof(TestFrameworkTools.CollectScenes), "HDRP")]TestFrameworkTools.TestInfo testInfo)
{
return TestScene(testInfo);
}
}
public class LWRP : GraphicsTests
{
public override string _SRP_ID { get { return "LWRP"; } }
[UnityTest]
public IEnumerator LWRP_Test([ValueSource(typeof(TestFrameworkTools.CollectScenes), "LWRP")]TestFrameworkTools.TestInfo testInfo)
{
return TestScene(testInfo);
}
}
}
}