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//
// Klak - Utilities for creative coding with Unity
//
// Copyright (C) 2016 Keijiro Takahashi
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
using UnityEngine;
using UnityEditor;
namespace Klak.Motion
{
[CanEditMultipleObjects]
[CustomEditor(typeof(BrownianMotion))]
public class BrownianMotionEditor : Editor
{
SerializedProperty _enablePositionNoise;
SerializedProperty _enableRotationNoise;
SerializedProperty _positionFrequency;
SerializedProperty _rotationFrequency;
SerializedProperty _positionAmplitude;
SerializedProperty _rotationAmplitude;
SerializedProperty _positionScale;
SerializedProperty _rotationScale;
SerializedProperty _positionFractalLevel;
SerializedProperty _rotationFractalLevel;
static GUIContent _textPositionNoise = new GUIContent("Position Noise");
static GUIContent _textRotationNoise = new GUIContent("Rotation Noise");
static GUIContent _textFrequency = new GUIContent("Frequency");
static GUIContent _textAmplitude = new GUIContent("Amplitude");
static GUIContent _textScale = new GUIContent("Scale");
static GUIContent _textFractal = new GUIContent("Fractal");
void OnEnable()
{
_enablePositionNoise = serializedObject.FindProperty("_enablePositionNoise");
_enableRotationNoise = serializedObject.FindProperty("_enableRotationNoise");
_positionFrequency = serializedObject.FindProperty("_positionFrequency");
_rotationFrequency = serializedObject.FindProperty("_rotationFrequency");
_positionAmplitude = serializedObject.FindProperty("_positionAmplitude");
_rotationAmplitude = serializedObject.FindProperty("_rotationAmplitude");
_positionScale = serializedObject.FindProperty("_positionScale");
_rotationScale = serializedObject.FindProperty("_rotationScale");
_positionFractalLevel = serializedObject.FindProperty("_positionFractalLevel");
_rotationFractalLevel = serializedObject.FindProperty("_rotationFractalLevel");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.PropertyField(_enablePositionNoise, _textPositionNoise);
if (_enablePositionNoise.hasMultipleDifferentValues || _enablePositionNoise.boolValue)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(_positionFrequency, _textFrequency);
EditorGUILayout.PropertyField(_positionAmplitude, _textAmplitude);
EditorGUILayout.PropertyField(_positionScale, _textScale);
EditorGUILayout.PropertyField(_positionFractalLevel, _textFractal);
EditorGUI.indentLevel--;
}
EditorGUILayout.PropertyField(_enableRotationNoise, _textRotationNoise);
if (_enableRotationNoise.hasMultipleDifferentValues || _enableRotationNoise.boolValue)
{
EditorGUI.indentLevel++;
EditorGUILayout.PropertyField(_rotationFrequency, _textFrequency);
EditorGUILayout.PropertyField(_rotationAmplitude, _textAmplitude);
EditorGUILayout.PropertyField(_rotationScale, _textScale);
EditorGUILayout.PropertyField(_rotationFractalLevel, _textFractal);
EditorGUI.indentLevel--;
}
serializedObject.ApplyModifiedProperties();
}
}
}