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Peter Bay Bastian 544afac6 Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies 7 年前
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Graphs Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies 7 年前
Implementation Run code formatter. 7 年前
Interfaces Run code formatter. 7 年前
LightweightPipeline Merge pull request #275 from Unity-Technologies/integrate-sg-subshaders 7 年前
MasterNodes Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies 7 年前
Nodes Add extra parameter to shader generation functions for master nodes and sub-shaders to track changes to dependencies 7 年前
SubGraph Run code formatter. 7 年前
SurfaceModel Make HD Shader Graph sub-shader specify RenderPipeline so that it doesn't break LW support 7 年前
Util Run code formatter. 7 年前
Graphs.meta Merge branch 'exposed-prop-subgraph' 7 年前
Implementation.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
Interfaces.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
LightweightPipeline.meta Initial attempt 7 年前
MasterNodes.meta Really Rough working HD Unlit master node. 7 年前
Nodes.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前
SubGraph.meta Merge branch 'exposed-prop-subgraph' 7 年前
SurfaceModel.meta [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Util.meta [Material Graph]Refactoring drawing. Working general drawing. 9 年前