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26 行
595 B
26 行
595 B
using UnityEngine.Rendering;
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namespace UnityEngine.Experimental.Rendering
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{
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public class SetupSceneForRenderPipelineTest : MonoBehaviour
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{
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private RenderPipelineAsset m_OriginalAsset;
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public RenderPipelineAsset renderPipeline;
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public Camera cameraToUse;
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public bool hdr = false;
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public int width = 1280;
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public int height = 720;
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public void Setup()
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{
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m_OriginalAsset = GraphicsSettings.renderPipelineAsset;
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GraphicsSettings.renderPipelineAsset = renderPipeline;
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}
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public void TearDown()
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{
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GraphicsSettings.renderPipelineAsset = m_OriginalAsset;
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}
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}
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}
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