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27 行
541 B

using System.Collections.Generic;
using UnityEngine;
using System;
namespace UnityEngine.Experimental.Rendering.HDPipeline
{
[GenerateHLSL]
public enum ColorPickerDebugMode
{
None,
Byte,
Byte4,
Float,
Float4,
}
[Serializable]
public class ColorPickerDebugSettings
{
public ColorPickerDebugMode colorPickerMode = ColorPickerDebugMode.None;
public Color fontColor = new Color(1.0f, 0.0f, 0.0f);
public void OnValidate()
{
}
}
}