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187 行
13 KiB
187 行
13 KiB
using System.Collections.Generic;
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using UnityEngine;
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using System;
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namespace UnityEngine.Experimental.Rendering.HDPipeline
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{
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[GenerateHLSL]
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public enum FullScreenDebugMode
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{
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None,
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// Lighting
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MinLightingFullScreenDebug,
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SSAO,
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DeferredShadows,
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PreRefractionColorPyramid,
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DepthPyramid,
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FinalColorPyramid,
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MaxLightingFullScreenDebug,
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// Rendering
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MinRenderingFullScreenDebug,
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MotionVectors,
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NanTracker,
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MaxRenderingFullScreenDebug
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}
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public class DebugDisplaySettings
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{
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public static string kEnableShadowDebug = "Enable Shadows";
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public static string kShadowDebugMode = "Shadow Debug Mode";
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public static string kShadowSelectionDebug = "Use Selection";
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public static string kShadowMapIndexDebug = "Shadow Map Index";
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public static string kShadowAtlasIndexDebug = "Shadow Atlas Index";
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public static string kShadowMinValueDebug = "Shadow Range Min Value";
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public static string kShadowMaxValueDebug = "Shadow Range Max Value";
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public static string kLightingDebugMode = "Lighting Debug Mode";
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public static string kOverrideSmoothnessDebug = "Override Smoothness";
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public static string kOverrideSmoothnessValueDebug = "Override Smoothness Value";
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public static string kDebugLightingAlbedo = "Debug Lighting Albedo";
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public static string kFullScreenDebugMode = "Fullscreen Debug Mode";
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public static string kFullScreenDebugMip = "Fullscreen Debug Mip";
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public static string kDisplaySkyReflectionDebug = "Display Sky Reflection";
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public static string kSkyReflectionMipmapDebug = "Sky Reflection Mipmap";
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public static string kTileClusterCategoryDebug = "Tile/Cluster Debug By Category";
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public static string kTileClusterDebug = "Tile/Cluster Debug";
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public float debugOverlayRatio = 0.33f;
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public FullScreenDebugMode fullScreenDebugMode = FullScreenDebugMode.None;
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public float fullscreenDebugMip = 0;
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public MaterialDebugSettings materialDebugSettings = new MaterialDebugSettings();
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public LightingDebugSettings lightingDebugSettings = new LightingDebugSettings();
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public RenderingDebugSettings renderingDebugSettings = new RenderingDebugSettings();
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public static GUIContent[] lightingFullScreenDebugStrings = null;
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public static int[] lightingFullScreenDebugValues = null;
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public static GUIContent[] renderingFullScreenDebugStrings = null;
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public static int[] renderingFullScreenDebugValues = null;
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public DebugDisplaySettings()
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{
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FillFullScreenDebugEnum(ref lightingFullScreenDebugStrings, ref lightingFullScreenDebugValues, FullScreenDebugMode.MinLightingFullScreenDebug, FullScreenDebugMode.MaxLightingFullScreenDebug);
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FillFullScreenDebugEnum(ref renderingFullScreenDebugStrings, ref renderingFullScreenDebugValues, FullScreenDebugMode.MinRenderingFullScreenDebug, FullScreenDebugMode.MaxRenderingFullScreenDebug);
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}
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public int GetDebugMaterialIndex()
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{
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return materialDebugSettings.GetDebugMaterialIndex();
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}
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public DebugLightingMode GetDebugLightingMode()
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{
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return lightingDebugSettings.debugLightingMode;
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}
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public bool IsDebugDisplayEnabled()
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{
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return materialDebugSettings.IsDebugDisplayEnabled() || lightingDebugSettings.IsDebugDisplayEnabled();
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}
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public bool IsDebugMaterialDisplayEnabled()
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{
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return materialDebugSettings.IsDebugDisplayEnabled();
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}
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public void SetDebugViewMaterial(int value)
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{
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if (value != 0)
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lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
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materialDebugSettings.SetDebugViewMaterial(value);
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}
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public void SetDebugViewEngine(int value)
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{
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if (value != 0)
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lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
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materialDebugSettings.SetDebugViewEngine(value);
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}
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public void SetDebugViewVarying(Attributes.DebugViewVarying value)
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{
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if (value != 0)
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lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
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materialDebugSettings.SetDebugViewVarying(value);
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}
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public void SetDebugViewProperties(Attributes.DebugViewProperties value)
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{
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if (value != 0)
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lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
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materialDebugSettings.SetDebugViewProperties(value);
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}
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public void SetDebugViewGBuffer(int value)
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{
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if (value != 0)
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lightingDebugSettings.debugLightingMode = DebugLightingMode.None;
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materialDebugSettings.SetDebugViewGBuffer(value);
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}
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public void SetDebugLightingMode(DebugLightingMode value)
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{
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if(value != 0)
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materialDebugSettings.DisableMaterialDebug();
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lightingDebugSettings.debugLightingMode = value;
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}
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public void RegisterDebug()
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{
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DebugMenuManager.instance.AddDebugItem<float>("Display Stats", "Frame Rate", () => 1.0f / Time.smoothDeltaTime, null, DebugItemFlag.DynamicDisplay);
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DebugMenuManager.instance.AddDebugItem<float>("Display Stats", "Frame Time (ms)", () => Time.smoothDeltaTime * 1000.0f, null, DebugItemFlag.DynamicDisplay);
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DebugMenuManager.instance.AddDebugItem<int>("Material", "Material",() => materialDebugSettings.debugViewMaterial, (value) => SetDebugViewMaterial((int)value), DebugItemFlag.None, new DebugItemHandlerIntEnum(MaterialDebugSettings.debugViewMaterialStrings, MaterialDebugSettings.debugViewMaterialValues));
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DebugMenuManager.instance.AddDebugItem<int>("Material", "Engine",() => materialDebugSettings.debugViewEngine, (value) => SetDebugViewEngine((int)value), DebugItemFlag.None, new DebugItemHandlerIntEnum(MaterialDebugSettings.debugViewEngineStrings, MaterialDebugSettings.debugViewEngineValues));
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DebugMenuManager.instance.AddDebugItem<Attributes.DebugViewVarying>("Material", "Attributes",() => materialDebugSettings.debugViewVarying, (value) => SetDebugViewVarying((Attributes.DebugViewVarying)value));
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DebugMenuManager.instance.AddDebugItem<Attributes.DebugViewProperties>("Material", "Properties", () => materialDebugSettings.debugViewProperties, (value) => SetDebugViewProperties((Attributes.DebugViewProperties)value));
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DebugMenuManager.instance.AddDebugItem<int>("Material", "GBuffer",() => materialDebugSettings.debugViewGBuffer, (value) => SetDebugViewGBuffer((int)value), DebugItemFlag.None, new DebugItemHandlerIntEnum(MaterialDebugSettings.debugViewMaterialGBufferStrings, MaterialDebugSettings.debugViewMaterialGBufferValues));
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, bool>(kEnableShadowDebug, () => lightingDebugSettings.enableShadows, (value) => lightingDebugSettings.enableShadows = (bool)value);
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, ShadowMapDebugMode>(kShadowDebugMode, () => lightingDebugSettings.shadowDebugMode, (value) => lightingDebugSettings.shadowDebugMode = (ShadowMapDebugMode)value);
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, bool>(kShadowSelectionDebug, () => lightingDebugSettings.shadowDebugUseSelection, (value) => lightingDebugSettings.shadowDebugUseSelection = (bool)value, DebugItemFlag.EditorOnly);
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, uint>(kShadowMapIndexDebug, () => lightingDebugSettings.shadowMapIndex, (value) => lightingDebugSettings.shadowMapIndex = (uint)value, DebugItemFlag.None, new DebugItemHandlerShadowIndex(1));
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, uint>(kShadowAtlasIndexDebug, () => lightingDebugSettings.shadowAtlasIndex, (value) => lightingDebugSettings.shadowAtlasIndex = (uint)value, DebugItemFlag.None, new DebugItemHandlerShadowAtlasIndex(1));
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, float>(kShadowMinValueDebug, () => lightingDebugSettings.shadowMinValue, (value) => lightingDebugSettings.shadowMinValue = (float)value);
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, float>(kShadowMaxValueDebug, () => lightingDebugSettings.shadowMaxValue, (value) => lightingDebugSettings.shadowMaxValue = (float)value);
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, int>(kFullScreenDebugMode, () => (int)fullScreenDebugMode, (value) => fullScreenDebugMode = (FullScreenDebugMode)value, DebugItemFlag.None, new DebugItemHandlerIntEnum(DebugDisplaySettings.lightingFullScreenDebugStrings, DebugDisplaySettings.lightingFullScreenDebugValues));
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, float>(kFullScreenDebugMip, () => fullscreenDebugMip, value => fullscreenDebugMip = (float)value, DebugItemFlag.None, new DebugItemHandlerFloatMinMax(0f, 1f));
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, DebugLightingMode>(kLightingDebugMode, () => lightingDebugSettings.debugLightingMode, (value) => SetDebugLightingMode((DebugLightingMode)value));
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, bool>(kOverrideSmoothnessDebug, () => lightingDebugSettings.overrideSmoothness, (value) => lightingDebugSettings.overrideSmoothness = (bool)value);
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, float>(kOverrideSmoothnessValueDebug, () => lightingDebugSettings.overrideSmoothnessValue, (value) => lightingDebugSettings.overrideSmoothnessValue = (float)value, DebugItemFlag.None, new DebugItemHandlerFloatMinMax(0.0f, 1.0f));
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, Color>(kDebugLightingAlbedo, () => lightingDebugSettings.debugLightingAlbedo, (value) => lightingDebugSettings.debugLightingAlbedo = (Color)value);
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DebugMenuManager.instance.AddDebugItem<bool>("Lighting", kDisplaySkyReflectionDebug, () => lightingDebugSettings.displaySkyReflection, (value) => lightingDebugSettings.displaySkyReflection = (bool)value);
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, float>(kSkyReflectionMipmapDebug, () => lightingDebugSettings.skyReflectionMipmap, (value) => lightingDebugSettings.skyReflectionMipmap = (float)value, DebugItemFlag.None, new DebugItemHandlerFloatMinMax(0.0f, 1.0f));
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, LightLoopSettings.TileClusterDebug>(kTileClusterDebug,() => lightingDebugSettings.tileClusterDebug, (value) => lightingDebugSettings.tileClusterDebug = (LightLoopSettings.TileClusterDebug)value);
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DebugMenuManager.instance.AddDebugItem<LightingDebugPanel, LightLoopSettings.TileClusterCategoryDebug>(kTileClusterCategoryDebug,() => lightingDebugSettings.tileClusterDebugByCategory, (value) => lightingDebugSettings.tileClusterDebugByCategory = (LightLoopSettings.TileClusterCategoryDebug)value);
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DebugMenuManager.instance.AddDebugItem<bool>("Rendering", "Display Opaque",() => renderingDebugSettings.displayOpaqueObjects, (value) => renderingDebugSettings.displayOpaqueObjects = (bool)value);
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DebugMenuManager.instance.AddDebugItem<bool>("Rendering", "Display Transparency",() => renderingDebugSettings.displayTransparentObjects, (value) => renderingDebugSettings.displayTransparentObjects = (bool)value);
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DebugMenuManager.instance.AddDebugItem<bool>("Rendering", "Enable Atmospheric Scattering",() => renderingDebugSettings.enableAtmosphericScattering, (value) => renderingDebugSettings.enableAtmosphericScattering = (bool)value);
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DebugMenuManager.instance.AddDebugItem<bool>("Rendering", "Enable Distortion",() => renderingDebugSettings.enableDistortion, (value) => renderingDebugSettings.enableDistortion = (bool)value);
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DebugMenuManager.instance.AddDebugItem<bool>("Rendering", "Enable Subsurface Scattering",() => renderingDebugSettings.enableSSSAndTransmission, (value) => renderingDebugSettings.enableSSSAndTransmission = (bool)value);
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DebugMenuManager.instance.AddDebugItem<int>("Rendering", kFullScreenDebugMode, () => (int)fullScreenDebugMode, (value) => fullScreenDebugMode = (FullScreenDebugMode)value, DebugItemFlag.None, new DebugItemHandlerIntEnum(DebugDisplaySettings.renderingFullScreenDebugStrings, DebugDisplaySettings.renderingFullScreenDebugValues));
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}
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public void OnValidate()
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{
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lightingDebugSettings.OnValidate();
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}
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void FillFullScreenDebugEnum(ref GUIContent[] strings, ref int[] values, FullScreenDebugMode min, FullScreenDebugMode max)
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{
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int count = max - min - 1;
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strings = new GUIContent[count + 1];
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values = new int[count + 1];
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strings[0] = new GUIContent(FullScreenDebugMode.None.ToString());
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values[0] = (int)FullScreenDebugMode.None;
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int index = 1;
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for (int i = (int)min + 1; i < (int)max; ++i)
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{
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strings[index] = new GUIContent(((FullScreenDebugMode)i).ToString());
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values[index] = i;
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index++;
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}
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}
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}
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}
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